In this update7
Full notes
Full Beyond Solar update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Maps
- UI and audio
Beyond Solar changes
GAMEPLAY
Weapon Improvements
(Default Starter) Ember Shot updated with a new visual design and increased damage output.
Shard Shot Area of Effect doubled
Phase Shot Area of Effect doubled
These changes are intended to provide a stronger early-game experience, improve weapon feel, and help new players progress through the opening stages more smoothly.
GAMEPLAY BALANCE
Weapon Progression Rebalance
Reduced the costs of Weapons, Rockets, Drones, and Special Weapons across the board.
Weapon upgrade costs reduced by 35-60% based on the weapon tier.
Rocket upgrade costs reduced across all tiers
Special weapon upgrade costs reduced across all tiers
All Drone costs reduced by up to 50%
These adjustments significantly reduce progression grind while allowing players to access new equipment and power much faster allowing a better overall experience to match the ramping difficulty of the game.
Mecha Fury Boss Rework
Boss 1, Mecha Fury, has been rebalanced to provide a more challenging and engaging encounter.
Changes include:
Health increased by 30%
Added new Weapons
Improved encounter pacing
Greater overall difficulty
Players should expect a slightly more demanding first boss fight that better prepares them for the challenges ahead.
BUG FIXES
Survival Mode UI Fix
Fixed an issue where the score counter could overlap with the Survival Mode currency display, causing visual clutter and readability issues.
Source
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