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Steam News4 December 20257mo ago

More improvements and fixes!

Hi! As you might have noticed, I've been busy ever since release fixing bugs and improving the game.

Full notes

Full Beyond R: Rule Ripper update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions2 changes0 removals
  • Gameplay
  • Balance
changedI won't go into details about the bug fixes, but the main ones are related to flag problems when moving through time in the not-secret-anymore Time menu, especially when repeating paths. If you didn't hear about it, though the game explains it too, you can access it by clicking on the Time in the BARMAN. I made big improvements to it about a week ago, making it easier to know where you need to go, what you haven't done during investigations, and branch buttons that let you switch back and forth.
addedAdded a Time-Out to Councils 4, 5, and 6. Their structure made it hard to add them, but after some thinking I found the points that make the most sense.
changedThe skip function will now disable (and skip will be stopped) whenever an intervention chance shows up. That way, you can skip around without having to worry about going past one. You'll still have to react in time before it dissapears though! I recommend being careful whenever the billiard table shows up.
addedIt's not too much compared to previous updates, but it should help a lot. I'm aware that one of the biggest criticisms has been some of the gameplay, so I'm doing what I can to improve it, even if it means having to let go of some things. I still don't want to add a "save anytime" option in councils, though. At least not one that can be found easily. But who knows, try to tell the game to HOLD UP and it might listen!

Beyond R: Rule Ripper changes

changedI won't go into details about the bug fixes, but the main ones are related to flag problems when moving through time in the not-secret-anymore Time menu, especially when repeating paths. If you didn't hear about it, though the game explains it too, you can access it by clicking on the Time in the BARMAN. I made big improvements to it about a week ago, making it easier to know where you need to go, what you haven't done during investigations, and branch buttons that let you switch back and forth.
addedAdded a Time-Out to Councils 4, 5, and 6. Their structure made it hard to add them, but after some thinking I found the points that make the most sense.
changedThe skip function will now disable (and skip will be stopped) whenever an intervention chance shows up. That way, you can skip around without having to worry about going past one. You'll still have to react in time before it dissapears though! I recommend being careful whenever the billiard table shows up.
addedIt's not too much compared to previous updates, but it should help a lot. I'm aware that one of the biggest criticisms has been some of the gameplay, so I'm doing what I can to improve it, even if it means having to let go of some things. I still don't want to add a "save anytime" option in councils, though. At least not one that can be found easily. But who knows, try to tell the game to HOLD UP and it might listen!

Hi! As you might have noticed, I've been busy ever since release fixing bugs and improving the game. I've barely done any patch notes because working on the game is already a lot of work, but as updates have slowed down, I felt like making one for today's update.

I won't go into details about the bug fixes, but the main ones are related to flag problems when moving through time in the not-secret-anymore Time menu, especially when repeating paths. If you didn't hear about it, though the game explains it too, you can access it by clicking on the Time in the BARMAN. I made big improvements to it about a week ago, making it easier to know where you need to go, what you haven't done during investigations, and branch buttons that let you switch back and forth.

Now, thanks to more feedback and having more time to focus on QoL, I've made the following changes:

  • Added a Time-Out to Councils 4, 5, and 6. Their structure made it hard to add them, but after some thinking I found the points that make the most sense.

  • The skip function will now disable (and skip will be stopped) whenever an intervention chance shows up. That way, you can skip around without having to worry about going past one. You'll still have to react in time before it dissapears though! I recommend being careful whenever the billiard table shows up.

It's not too much compared to previous updates, but it should help a lot. I'm aware that one of the biggest criticisms has been some of the gameplay, so I'm doing what I can to improve it, even if it means having to let go of some things. I still don't want to add a "save anytime" option in councils, though. At least not one that can be found easily. But who knows, try to tell the game to HOLD UP and it might listen!

Source

Steam News / 4 December 2025

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