Full notes
Full Beyond Mankind: The Awakening update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- Performance
- Balance
- UI and audio
- Fixes
Beyond Mankind: The Awakening changes
Beyond Mankind adds full compatibility with gamepad and includes minor fixes on its third patch.
We can’t believe we have already launched three patches! The first one brought little improvements to the game. The second patch was the biggest one, and it included several bug fixes and improvements at all levels. And with this third patch, we aim to continue improving the game experience.
Plus we have good news for you. Linux compatibility will arrive to Beyond Mankind really soon! On January 27th, we will launch a new patch that will include the promised compatibility. Thanks for your patience!
This is the full list of fixes and improvements for this third patch:
NEW
New melee enemies
Gamepad control
IMPROVEMENTS
Performance improvement in Ghent level
Added sparks to the ceiling lights in the Metro level
Added new animations to Viridiana
Added local date to savegames
Omega HOPE Sergeant uses her sword now
BALANCE
Balanced weapon damage
Redesigned enemy stats
GENERAL FIXES
Fixed a language problem where Chinese was not working in Notes
Fixed some issues with NPC animations
Fixed illumination problem in Wasteland level
Adjusted mouse sensitivity
Corrected several text errors in different languages
Fixed many other minor bugs
Source
Changelog.gg summarizes and formats this update. How we read updates.
