Update log
Full Beyond Enemy Lines - Vietnam update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Performance
- Balance
- Store
Performance & Settings Deep Dive
As we’re getting closer to Early Access, we want to give you a clearer idea of what to expect in terms of performance and settings.
Last year, we defined a target PC as a reference point. Not as a requirement the game was built around, but as a realistic system to measure performance against.
Beyond Enemy Lines – Vietnam features large mission areas, dense vegetation, and dynamic AI systems. In many situations, performance is influenced more by the CPU, especially during complex combat scenarios with multiple AI groups and dynamic encounters.
Below, we’ll show how the game performs on our reference system and explain some of the most important settings.
We are continuing to optimize the game up to Early Access and beyond.
Reference System
Ryzen 7 5700X
RTX 5060 (8 GB)
32 GB RAM
NVMe SSD
~650€ (October 2026)
Reference System Performance (1080p, Lumen)
| Setting | FPS (approx.) | Notes |
|---|---|---|
| Very High (native) | 60–80 FPS (native) | High-end settings, very demanding |
| Very High + Frame Gen | ~140 FPS | With upscaling + frame generation |
| Medium / High (optimized) | ~100 FPS (native) | Comparable to console experience |
Performance Characteristics
Strong visual scalability across different systems
Higher settings increase visual quality and hardware demand
Performance scales with gameplay complexity
Why the CPU matters
AI operates in coordinated groups
Combat situations evolve dynamically
Multiple systems interact in real time
Steam Deck Performance
| Mode | FPS (approx.) | Limitation |
|---|---|---|
| Native | ~20 FPS | CPU limited |
| Frame Generation | ~40 FPS | CPU still limiting |
Key Performance Factors
| Setting | Impact |
|---|---|
| Shadows | Very high GPU cost |
| View Distance | High CPU & GPU impact |
| Foliage Quality | High performance cost |
| Realistic Scopes | Additional GPU load |
Gameplay Settings
Fire Assist
Automatically fires when aiming at an enemy in range → Optional input assist
Difficulty
Changes enemy behavior and damage
Lower: slower, less aggressive
Higher: faster, smarter, more damage
Realistic Scopes
Fully rendered scopes instead of overlays → Better visuals → Higher GPU cost
Suppression VFX
Controls combat intensity effects
Bullet flybys
Screen blur
Flinch reactions
Video Settings
Dynamic Resolution / Frame Generation Uses latest AMD FSR
Framerate Limit 30 – 400 FPS
Field of View 80 – 140
Shadows One of the biggest performance factors (along with View Distance and Foliage)
Controls
Separate sensitivity settings for different actions
Independent horizontal / vertical sensitivity
Controller deadzones configurable (no effect for mouse input)
Final Notes
We will continue optimizing performance throughout Early Access.
Our goal is to give you full control over performance and visuals, across a wide range of hardware.
Got questions?
If you want to know more before release - ask us.
Thank you for your support.
Polygon Art
🎮 Wishlist now and share your feedback!
Your input will help us shape the Sandbox into the ultimate creative platform for tactical shooters. [dynamiclink href="https://store.steampowered.com/app/1467270/Beyond_Enemy_Lines__Vietnam/"]More:
Source
