Update log
Full Beyond Enemy Lines - Vietnam update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Server
- Security
- Balance
- Store
The release is getting closer and we’re preparing for Early Access.
What will be available at launch?
Early Access will start with:
4 out of 8 campaign missions
1 Operation (sandbox-style mission)
During Early Access, we will continue expanding the game. New singleplayer missions will be added, while co-op is introduced step by step in parallel. After that, PvP and user-generated content (mission editor) will be rolled out.
What kind of game is this?
Beyond Enemy Lines - Vietnam is not a modern live-service shooter.
It’s a combat sandbox built with modern tech, but inspired by classic design from ~20 years ago.
Our focus is on:
player freedom
experimentation
replayable combat scenarios
Without systems that try to control how or when you play.
That means:
no battle pass
no FOMO mechanics
no artificial grind
no pressure to keep logging in
We want to build a game you can come back to anytime and just play.
Design approach
The campaign is more structured than in previous titles.
Instead of dropping you into a fully open area with all objectives visible, missions guide you through a broader path that opens up into larger combat spaces.
This creates a better flow while still leaving enough freedom to approach situations differently.
For full sandbox gameplay, Operations remove that structure entirely.
Gameplay & Systems
Checkpoints during missions
→Previous titles had no mid-mission saves at all - now we’ve added a checkpoint system to make missions more accessible without losing tension.
Unified progression across all modes → singleplayer, multiplayer and user-generated content unlock the same gear
Classic multiplayer structure → server browser → dedicated servers + peer-to-peer hosting → no matchmaking
No dependency on our servers → the game remains playable even without backend services
Anti-Cheat
We use a layered system:
Easy Anti-Cheat
Server admins (kick / ban)
Vote kick + reporting
Backend analysis of player behavior
Pricing Survey
Before we lock in the Early Access price, we’d like your input.
👉 What do you consider a fair entry price?
This survey is only about the Early Access starting price.
We’ll share regular updates as we move toward full release.
Thank you for your support.
Polygon Art
🎮 Wishlist now and share your feedback!
Your input will help us shape the Sandbox into the ultimate creative platform for tactical shooters.
[dynamiclink href="https://store.steampowered.com/app/1467270/Beyond_Enemy_Lines__Vietnam/"]More: https://link.polygon-art.com/?game=BELV
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