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Steam News3 April 20251y ago

Update on Beyond Astra: Galaxies Show, Beta Progress and More!

Hello, We hope you’re all doing well! We've been busy working on the beta for Beyond Astra and wanted share a quick update on our progress.

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Full Beyond Astra update

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Hello, We hope you’re all doing well! We've been busy working on the beta for Beyond Astra and wanted share a quick update on our progress.

What changed

0 fixes1 addition10 changes0 removals
  • Compatibility
  • Gameplay
  • UI and audio
changedHello, We hope you’re all doing well! We've been busy working on the beta for Beyond Astra and wanted share a quick update on our progress.
changedOur goal with Beyond Astra is to create an immersive 4X grand strategy experience, blending elements of city-building and RTS gameplay; a game where exploration, expansion, and conquest unfold seamlessly on 3D planets and in space. This is a childhood dream we’ve been bringing to life for the past five years, pushing the limits of one of the most innovative game engines out there.We're really grateful for all the enthusiasm you've shown for the game! A huge thank you to everyone who backed our Kickstarter campaign. Late pledges are still open if you’d like to get involved.
changedOur goal with Beyond Astra is to create an immersive 4X grand strategy experience, blending elements of city-building and RTS gameplay; a game where exploration, expansion, and conquest unfold seamlessly on 3D planets and in space. This is a childhood dream we’ve been bringing to life for the past five years, pushing the limits of one of the most innovative game engines out there.We're also happy to share that we received a grant from the French state to help us finish development. Every bit of funding goes directly into making Beyond Astra the best version it can be. Valentin and I are working hard every day to make that happen.
changedOur goal with Beyond Astra is to create an immersive 4X grand strategy experience, blending elements of city-building and RTS gameplay; a game where exploration, expansion, and conquest unfold seamlessly on 3D planets and in space. This is a childhood dream we’ve been bringing to life for the past five years, pushing the limits of one of the most innovative game engines out there.Lately, we've focused a lot on improving the user interface (UI) and overall experience. Our goal is to make everything clear and intuitive, so you can focus on your strategy. Key improvements include:
changedOur goal with Beyond Astra is to create an immersive 4X grand strategy experience, blending elements of city-building and RTS gameplay; a game where exploration, expansion, and conquest unfold seamlessly on 3D planets and in space. This is a childhood dream we’ve been bringing to life for the past five years, pushing the limits of one of the most innovative game engines out there.A cleaner, easier-to-read UI for managing your empire
changedOur goal with Beyond Astra is to create an immersive 4X grand strategy experience, blending elements of city-building and RTS gameplay; a game where exploration, expansion, and conquest unfold seamlessly on 3D planets and in space. This is a childhood dream we’ve been bringing to life for the past five years, pushing the limits of one of the most innovative game engines out there.Customizable city templates to simplify colony building.

Beyond Astra changes

changedHello, We hope you’re all doing well! We've been busy working on the beta for Beyond Astra and wanted share a quick update on our progress.
changedWe're really grateful for all the enthusiasm you've shown for the game! A huge thank you to everyone who backed our Kickstarter campaign. Late pledges are still open if you’d like to get involved.
changedWe're also happy to share that we received a grant from the French state to help us finish development. Every bit of funding goes directly into making Beyond Astra the best version it can be. Valentin and I are working hard every day to make that happen.
changedLately, we've focused a lot on improving the user interface (UI) and overall experience. Our goal is to make everything clear and intuitive, so you can focus on your strategy. Key improvements include:
changedA cleaner, easier-to-read UI for managing your empire

Our goal with Beyond Astra is to create an immersive 4X grand strategy experience, blending elements of city-building and RTS gameplay; a game where exploration, expansion, and conquest unfold seamlessly on 3D planets and in space. This is a childhood dream we’ve been bringing to life for the past five years, pushing the limits of one of the most innovative game engines out there.

We're really grateful for all the enthusiasm you've shown for the game! A huge thank you to everyone who backed our Kickstarter campaign. Late pledges are still open if you’d like to get involved.

We're also happy to share that we received a grant from the French state to help us finish development. Every bit of funding goes directly into making Beyond Astra the best version it can be. Valentin and I are working hard every day to make that happen.

Lately, we've focused a lot on improving the user interface (UI) and overall experience. Our goal is to make everything clear and intuitive, so you can focus on your strategy. Key improvements include:

  • A cleaner, easier-to-read UI for managing your empire

  • Customizable city templates to simplify colony building.

  • A central management interface for smoother gameplay.

We're also adding more detail to the game's visuals and gameplay: new environments, units, and creatures! Here’s a little sneak peek.

Speaking of showing more, we're excited to be part of the Galaxies Show on Twitch! Tune in on April 17th at 8pm UK / 9pm CEST / 12pm Pacific / 3pm Eastern. It'll be a great opportunity to reveal more visuals and give you a clearer picture of what we're aiming for with the beta.

Because the game has changed so much, the old alpha preview doesn't really show what Beyond Astra looks like now. We'll be taking it down in the next few days. Thank you so much for all the valuable feedback you shared on the alpha, it helped us a lot!

Thanks again for your continued support and patience. We're excited for you to see everything we've been working on!

Best, Alex & Valentin

Source

Steam News / 3 April 2025

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