2015 was a rush, we had the team, we had the passion and we started our project Between me and the Night.
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Full Between Me and The Night update
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changed2015 was a rush, we had the team, we had the passion and we started our project Between me and the Night. Although the whole development was like a roller coaster, with really awesome ups, and very disappointing downs, we managed to launch our first product. In 2016 also, Raindance LX had to close and our main publisher, due to many things that I won't go into here, but for the last 3 years, the lives of many of us changed dramatically. For me, this was a point of no return, I not only felt the adrenaline of creation but of creating something within a team, being part of something that is bigger than you and being able to let everyone else there experience it. We released it on Steam, still containing many flaws, many bugs, and many things we had to cut to meet our milestones. We did it with the intention that we would have the time, and the resources, to create updates in the future. But this wasn't the case. And I apologize. But here I am, now alone, no team, no publisher, and because of that, I'm lowering the price so that the game is more accessible to everyone, and so that I have the opportunity at some point in the future, to make the Between me and the night as I believe we all wanted once. Thanks to all of you, thanks to all that played Between me and the night, thanks for your support, for your honesty on the comments and reviews, thanks once more as this was made for all of you. Karlos Game Designer
Between Me and The Night changes
changed2015 was a rush, we had the team, we had the passion and we started our project Between me and the Night. Although the whole development was like a roller coaster, with really awesome ups, and very disappointing downs, we managed to launch our first product. In 2016 also, Raindance LX had to close and our main publisher, due to many things that I won't go into here, but for the last 3 years, the lives of many of us changed dramatically. For me, this was a point of no return, I not only felt the adrenaline of creation but of creating something within a team, being part of something that is bigger than you and being able to let everyone else there experience it. We released it on Steam, still containing many flaws, many bugs, and many things we had to cut to meet our milestones. We did it with the intention that we would have the time, and the resources, to create updates in the future. But this wasn't the case. And I apologize. But here I am, now alone, no team, no publisher, and because of that, I'm lowering the price so that the game is more accessible to everyone, and so that I have the opportunity at some point in the future, to make the Between me and the night as I believe we all wanted once. Thanks to all of you, thanks to all that played Between me and the night, thanks for your support, for your honesty on the comments and reviews, thanks once more as this was made for all of you. Karlos Game Designer
2015 was a rush, we had the team, we had the passion and we started our project Between me and the Night. Although the whole development was like a roller coaster, with really awesome ups, and very disappointing downs, we managed to launch our first product. In 2016 also, Raindance LX had to close and our main publisher, due to many things that I won't go into here, but for the last 3 years, the lives of many of us changed dramatically. For me, this was a point of no return, I not only felt the adrenaline of creation but of creating something within a team, being part of something that is bigger than you and being able to let everyone else there experience it. We released it on Steam, still containing many flaws, many bugs, and many things we had to cut to meet our milestones. We did it with the intention that we would have the time, and the resources, to create updates in the future. But this wasn't the case. And I apologize. But here I am, now alone, no team, no publisher, and because of that, I'm lowering the price so that the game is more accessible to everyone, and so that I have the opportunity at some point in the future, to make the Between me and the night as I believe we all wanted once. Thanks to all of you, thanks to all that played Between me and the night, thanks for your support, for your honesty on the comments and reviews, thanks once more as this was made for all of you. Karlos Game Designer