In this update2
Full notes
Full Between Horizons – A Sci-Fi Detective Adventure update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Server
- UI and audio
- Fixes
- Store
Between Horizons – A Sci-Fi Detective Adventure changes
Detectives,
we heard you, gathered your feedback, and developed a bunch of improvements for the demo! Internally, we call this update the "PDA glow-up" patch. :-)
The update includes the following changes:
Major usability and visual upgrades to the PDA
Reworked Network Area pattern puzzle
Integrated more player feedback, e.g. better tutorial controls
Added some new random encounters
User Interfaces
PDA UI
Simplified & standardized layouts, sizes etc. across all tabs
Universally prettier UI sprites, consistent color scheme, new tab icons
Merged Journal tab into Cases tab
Massively simplified Evidence tab
Improved Messages tab layout
Fixed mouse scrolling (click & drag, mouse wheel) on map
Corrected mixed up clue texts
Other UI
Advancing tutorial no longer requires hold to press
Added LMB to advance tutorials and disclaimers
Major visual improvement to "show evidence" UI
Added dpad support for scroll bars
Fixed settings toggles not (always) being saved & loaded
Reduced & simplified tutorials
Content
Completely reworked pattern puzzle & related texts of Intruder case
Replaced blackscreen during opening monolog with cinematic Zephyr shot
Changed dialog in William's bunk
Added Sergeants briefing prior to Intruder case
Added Chichi (Stella's pet)
Added interaction with Erik & Elliot
Added interaction with Bodo & Yahya
Changed Luis dialog
Misc improvements
Added sign posts & animated screens to hallway floors
Scan ability is now disabled until introduced
Other fixes
Fixed a bug where dialogues could erroneously be started again
Speculative fix for "stuck in elevator" bug
Fixed rare stairs overshooting bug
Added dpad support for lane switch controls
Sitting characters no longer turn around when addressed
Fixed rare camera jumps at scene start
Fixed interaction UI (not) (dis)appearing at the wrong time
Fixed placement of "ping scan" effect on all elevators
Countless additional small fixes & tweaks
Here's a thread in the discussion boards, where we'll add all subsequent changes we're adding in the future: https://steamcommunity.com/app/1921980/discussions/0/7336985071466927854/
Furthermore, we decided to move the release of Between Horizons further into the future. We want to make sure that we can deliver the quality you deserve and expect from us.
Happy investigating and don't forget to wishlist!
Yours, DigiTales
https://store.steampowered.com/app/1921980/Between_Horizons/
Source
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