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Steam News3 April 20265mo ago

🛒 Update 0.5.2

🛒 Easter Update 0.5.2 – New items, egg hunt, new expansions, and cash payments added Update 0.5.

In this update5

Full notes

Full Better Mart Simulator update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

40 fixes14 additions10 changes0 removals
  • Events
  • Gameplay
  • Store
  • Server
  • UI and audio
  • Performance
added◻️AddedAdded the “Easter” event, featuring 24 eggs to find and an exclusive reward.
added◻️AddedAdded restockers for clothing.
added◻️AddedAdded 3 store add-ons.
added◻️AddedAdded a warehouse add-on.
added◻️AddedAdded public multiplayer matches.
added◻️AddedAdded payment in cash.

Better Mart Simulator changes

addedAdded the “Easter” event, featuring 24 eggs to find and an exclusive reward.
addedAdded restockers for clothing.
addedAdded 3 store add-ons.
addedAdded a warehouse add-on.
addedAdded public multiplayer matches.

🛒 Easter Update 0.5.2 – New items, egg hunt, new expansions, and cash payments added

Update 0.5.2 brings the Easter event, 80+ new items, multiplayer improvements, as well as the addition of cash payments and new expansions!

◻️Added

  • Added the “Easter” event, featuring 24 eggs to find and an exclusive reward.

  • Added restockers for clothing.

  • Added 3 store add-ons.

  • Added a warehouse add-on.

  • Added public multiplayer matches.

  • Added payment in cash.

  • Added employee cost details to the summary on the PC and in the employee menu.

  • Added the ability to change all item prices at once.

  • Added “Out of stock” labels to certain clothing racks.

  • Added 3 decorative ceiling lights.

  • Added a button to correct price synchronization in multiplayer mode on the inventory menu, this option is only available if all prices are in the red for the non-host.

  • Added a “Cancel” button when you're in the process of joining someone using a password.

  • Added the ability to change your username.

◻️Changes/Optimizations

  • General game optimization.

  • Price changes for the Store + Warehouse add-ons.

  • Adjusted employee prices.

  • Price adjustment for all items (profit margin)

  • Adjusted employee movement speed.

  • Adjusted the rarity of cashiers, now capped at 2 stars.

  • Changed the color of the sock and belt displays.

  • Updated the tables in the summary to now display a 1year history (30 days prior).

  • Changes in customer behavior: if prices are too high at times, they stop shopping and head straight to the checkout to leave.

  • Adjustment to the maximum XP per level (particularly for the early levels).

  • Updated the inventory menu to now display the number of items in the warehouse instead of the number of boxes.

◻️UI/UX

  • Fixed an issue where currencies were not displayed in the end-of-day summary.

  • Fixed an issue where tooltips were no longer displayed for customers.

  • Fixed some text that was cut off when the text size option was set to 140%.

  • Fixed an issue where multiplayer settings were not saving properly.

  • Fixed the inventory menu that could overflow on 4:3 screens.

  • Fixed the sound of the warehouse doors that could be heard even from outside.

  • Fixed a spelling error in “spaghetti”.

  • Fixed a bug that prevented navigation in the store extensions menu using a controller.

  • Fixed a bug that prevented entering cash register amounts higher than 9.

  • Fixed a bug where certain clothing items were assigned to the wrong category.

  • Fixed a bug that caused category lists and the store expansion upgrade menu to scroll on their own when hovering over them with the mouse.

  • Fixed a bug that caused pop-ups to lose focus.

  • Fixed a bug where two “chinos” had the same name.

  • Fixed an item of clothing that had no name.

◻️Other fixes

  • Fixed a game crash that occurred when adding an item to all slots in the shopping cart from the store menu.

  • Fixed an issue where employees would get stuck in walls during their breaks.

  • Fixed an issue where cleaning and repair staff would not pause.

  • Fixed collisions with belted furniture.

  • Fixed a collision bug with the bakery furniture

  • Fixed an issue where items were marked as overpriced in customer reviews even though they were in stock.

  • Fixed an issue where the bus would teleport at the start of each day.

  • Fixed stackable dental floss.

  • Fixed a bug that caused employees not to go through the first warehouse door when you unlocked the second door.

  • Fixed a bug that caused customers not to move when they were out of sight.

  • Fixed a bug that caused employees to stop working when no one was watching them.

  • Fixed a bug that caused customers to remain in the store after closing time.

  • Fixed a bug that caused employees to exit and re-enter the store to go to the break room.

  • Fixed a bug that sometimes caused the truck to remain at the loading dock even when it was empty.

  • Fixed a bug that caused employees stackers and pallet jacks to remain visible even after the warehouse workers were no longer there.

  • Fixed a bug that caused ordering more than 30 pallets while a truck was already en route to result in items being lost from the order.

  • Fixed a bug regarding the size of the “animal print” bag.

  • Fixed a bug where scarves could not be placed on tables.

  • Fixed a bug regarding the flour on the black shelf.

  • Fixed a bug in the inventory menu that didn't display the purchase price correctly, as it didn't include the price of the pallets.

  • Fixed a bug where one of the pairs of shoes didn't have the correct box.

  • Fixed a bug that allowed players to check out items while holding the wrench.

  • Fixed a bug where ties were positioned too high in the boxes.

  • Fixed a bug that prevented players from placing decorations and furniture on top of other furniture and decorations.

  • Fixed a bug that caused cleaning staff to get stuck after their task was completed before they arrived.

  • Fixed a bug that caused the preview for placing a shelf to appear when you didn't have a shelf in your hand, even if you repeatedly interacted with the same pallet.

Source

Steam News / 3 April 2026

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