What changed
0 fixes1 addition0 changes0 removals
addedWhen we first put Betrayer into Early Access we did so hoping that it would renew some of the interest in the title and help us find a further audience that wanted to explore the world of The Spine and play a rich 2D style game. Unfortunately last year, the game went vastly over budget and we had to make some significant cuts to keep our company running and to continue to support our first release. We never forgot about Betrayer though, and we want to come back to this game in a big way and finish strong. The only way forward at this point is going to be complete transparency on our part and keeping a line open for communication moving forward. We have a roadmap in mind for things that we would like to add to the game, and we know how much money we would need to make those additions a reality. At this point we're going to do everything that we can to ensure this game has a bright future.
Betrayer: Curse of the Spine changes
addedWhen we first put Betrayer into Early Access we did so hoping that it would renew some of the interest in the title and help us find a further audience that wanted to explore the world of The Spine and play a rich 2D style game. Unfortunately last year, the game went vastly over budget and we had to make some significant cuts to keep our company running and to continue to support our first release. We never forgot about Betrayer though, and we want to come back to this game in a big way and finish strong. The only way forward at this point is going to be complete transparency on our part and keeping a line open for communication moving forward. We have a roadmap in mind for things that we would like to add to the game, and we know how much money we would need to make those additions a reality. At this point we're going to do everything that we can to ensure this game has a bright future.
Sorry for the extended silence everyone.
When we first put Betrayer into Early Access we did so hoping that it would renew some of the interest in the title and help us find a further audience that wanted to explore the world of The Spine and play a rich 2D style game. Unfortunately last year, the game went vastly over budget and we had to make some significant cuts to keep our company running and to continue to support our first release. We never forgot about Betrayer though, and we want to come back to this game in a big way and finish strong. The only way forward at this point is going to be complete transparency on our part and keeping a line open for communication moving forward. We have a roadmap in mind for things that we would like to add to the game, and we know how much money we would need to make those additions a reality. At this point we're going to do everything that we can to ensure this game has a bright future.
But realistically none of that means much without us being in a position to financially support the game. At present we're exploring some options to continue funding the development of Betrayer. Unless we suddenly shift about 2,500 copies of this game on Steam out of nowhere this is where we're gonna be for a little while. I promise that your patience will be rewarded.