Repeated intro
What changed
2 fixes1 addition2 changes0 removals
- Gameplay
- Fixes
- UI and audio
fixedJust a quick information about the pushed hotfix.
fixedWe have addressed feedback that the assigned roles are not random in some cases and the same players are traitors for a long time in a row. We hope this hotfix improves this and would love to get your feedback.
addedWe have also added some small changes to the UI. The "Blackmarket" info will start to blink if the traitor does not access the market within the first 30 seconds of the game, to make people aware of the option and all the additional weapons available in it.
changedPlayers are now also able to replace a weapon by holding the interaction key (default E). The info overlays will also say "Hold E to replace".
changedFor items (like wood planks and cannonballs) the info overlay will now show "Inventory full" when players can't pick up any additional items.
BETRAYED changes
fixedJust a quick information about the pushed hotfix.
fixedWe have addressed feedback that the assigned roles are not random in some cases and the same players are traitors for a long time in a row. We hope this hotfix improves this and would love to get your feedback.
addedWe have also added some small changes to the UI. The "Blackmarket" info will start to blink if the traitor does not access the market within the first 30 seconds of the game, to make people aware of the option and all the additional weapons available in it.
changedPlayers are now also able to replace a weapon by holding the interaction key (default E). The info overlays will also say "Hold E to replace".
changedFor items (like wood planks and cannonballs) the info overlay will now show "Inventory full" when players can't pick up any additional items.
Just a quick information about the pushed hotfix.
We have addressed feedback that the assigned roles are not random in some cases and the same players are traitors for a long time in a row. We hope this hotfix improves this and would love to get your feedback.
We have also added some small changes to the UI. The "Blackmarket" info will start to blink if the traitor does not access the market within the first 30 seconds of the game, to make people aware of the option and all the additional weapons available in it.
Players are now also able to replace a weapon by holding the interaction key (default E). The info overlays will also say "Hold E to replace".
For items (like wood planks and cannonballs) the info overlay will now show "Inventory full" when players can't pick up any additional items.
As always: We are happy to hear your feedback.
Cheers