Full notes
Full Beneath Oresa update
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What changed
- Security
- Gameplay
- Balance
- UI and audio
- Fixes
- Performance
Beneath Oresa changes
After many weeks of hard work, we’re very excited to present to you two major feature revamps… and a bunch of updates and bug fixes!
Save System We completely changed the way runs were saved/loaded to prevent certain exploits while keeping the overall experience agreable for everyone. The only thing to keep in mind from now on is: you can pause/resume your run to your heart’s content except during fights, as true heroes always face adversity head on!
Special Requests / Sorties & Architect’s Curse We entirely reworked the Special Requests / Sorties as they had a lot of untapped potential. Here we present: Expeditions - a new and exciting way to start all your runs! Moreover, Expeditions and Architect’s Curse Levels combine to provide exciting and challenging runs.
To accommodate all these new changes, we didn't have any choice but to erase any pre-existing saved game.
Balance Changes
Removed Ethereal Elevation Knockback
Removed Plight Knockback
Decreased Machiavellian Calculator uses per combat to 4 from 5
Burning Incubation W now reads [on being played] “Shuffle card in draw pile. Its cost increases by 1 and its damage by 20.”
Rest option to upgrade a card now improves with Act
Improvements
Foes now have unique power icons
Bug Fixes
Fixed an animation issue on Arcane Anchor
Fixed an issue where losing to the last boss was still yielding a completion of 100%
Fixed several VFX targeting issues
Fixed an animation issue that was occasionally crashing the game
Fixed an issue where opening/closing multiple popups in a row would crash the game
Source
Changelog.gg summarizes and formats this update. How we read updates.
