In this update5
Full notes
Full Belt Colony update
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What changed
- Gameplay
- Fixes
- UI and audio
- Balance
Belt Colony changes
Belt Colony has got an update!
Hibernation structure:
We have added a hibernation structure. This consists of a large underground circular tunnel that can be traversed in the hibernation pod. When accelerated to high speed, the pod travels around the structure, and the astronaut inside will be subjected to a 1 G artificial gravity due to the centripetal force. Being in a 1 G artificial gravity during the sleeping cycle helps the human body to recuperate, after being in zero gravity during day-time.
Reactor:
The reactor consumes refined deuterium and produces electricity. The reactor is a nice supplement to the solar panels in periods when there is a high demand for electrical power.
Music:
When we launched the game, we only had a single music track, which became a bit too repetitive. We now have 7 tracks that play in a loop. The tracks offer 18 minutes and 50 seconds of unique music. We plan to add more music.
Fixes and improvements:
We found and fixed issues. The list is as follows:
Greenhouse made too much credits, which is reduced now
Fixed bug in key bindings
Fixed typos in conversations
Fixed bug with random food and water consumption rate
Fixed small gap upstairs in base
Ship upgrade includes the landing pad now
Station Upgrade 1 is now the second floor
Reduced price of ship from 15K to 10K
Early Access:
The purpose of Early Access on Steam is to enable game developers, like us, to sell the game while it is being developed and to gather input/feedback from users. We would appreciate it, and it would help us, if users perhaps could give us input/feedback in the Community Hub on Steam... The feedback could be anything you like. Perhaps things you would like to see added, see less of, etc.. Perhaps also respond to other peoples posts to voice opinions, support them, etc.
Stay tuned. More improvements are coming. We hope to see you in the Asteroid Belt!
Source
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