What changed
2 fixes0 additions1 change0 removals
fixedOne more hotfix update to fix a few last issues and complaints we've had recently. Hopefully this should make things a lot better now.
changedImprovementsVarious changes to armor recipes. * Vile now drop a little bit more often in corrupt biome. * Rebalanced melee weapons. * Scaled up health of every creature by 1.5x (Don't worry, various improvements have also been made to weapons in general as well). * Reduced "ranged weapon equip time ratio" so that there's more of a reward to quick swapping ranged weapons again. * Tweaked many layer 2 creatures' HPs and damages. * Improvements to fossil armor set bonuses. * Improvements to platinum armor set bonuses. * Updated knockback of most melee weapons. Swords are meant to have considerably less knockback compared to axes. And hammers should have even more. * Slight reduction in sell value of crossbow bolts and shotgun shells. * Updated spawn rates of many enemies in swamp biome. Now it feels more like a swamp again.
fixedFixesFixed Vile Bone item not being used in certain armor recipes. * Reduced sell value of flares. * Fixed issue where you could rapidly click LMB and then RMB with a melee weapon to perform both your primary and secondary attack (alt attack) at nearly the same time. There was meant to be a small cooldown between LMB and RMB attacking. Don't worry, the delay is small enough that you can still do combo attacks. * Fixed the "Died in the Dungeon" frog once again, where it was having the issue of being behind the bar stool when it shouldn't. * Fixed toad jumping WAY too high.
Below the Stone changes
fixedOne more hotfix update to fix a few last issues and complaints we've had recently. Hopefully this should make things a lot better now.
changedVarious changes to armor recipes. * Vile now drop a little bit more often in corrupt biome. * Rebalanced melee weapons. * Scaled up health of every creature by 1.5x (Don't worry, various improvements have also been made to weapons in general as well). * Reduced "ranged weapon equip time ratio" so that there's more of a reward to quick swapping ranged weapons again. * Tweaked many layer 2 creatures' HPs and damages. * Improvements to fossil armor set bonuses. * Improvements to platinum armor set bonuses. * Updated knockback of most melee weapons. Swords are meant to have considerably less knockback compared to axes. And hammers should have even more. * Slight reduction in sell value of crossbow bolts and shotgun shells. * Updated spawn rates of many enemies in swamp biome. Now it feels more like a swamp again.
fixedFixed Vile Bone item not being used in certain armor recipes. * Reduced sell value of flares. * Fixed issue where you could rapidly click LMB and then RMB with a melee weapon to perform both your primary and secondary attack (alt attack) at nearly the same time. There was meant to be a small cooldown between LMB and RMB attacking. Don't worry, the delay is small enough that you can still do combo attacks. * Fixed the "Died in the Dungeon" frog once again, where it was having the issue of being behind the bar stool when it shouldn't. * Fixed toad jumping WAY too high.
Hay yall, we're gonna keep this one short.
One more hotfix update to fix a few last issues and complaints we've had recently. Hopefully this should make things a lot better now.
Beta 0.12.1 - Yet Another Hotfix
[Improvements]
Various changes to armor recipes. * Vile now drop a little bit more often in corrupt biome. * Rebalanced melee weapons. * Scaled up health of every creature by 1.5x (Don't worry, various improvements have also been made to weapons in general as well). * Reduced "ranged weapon equip time ratio" so that there's more of a reward to quick swapping ranged weapons again. * Tweaked many layer 2 creatures' HPs and damages. * Improvements to fossil armor set bonuses. * Improvements to platinum armor set bonuses. * Updated knockback of most melee weapons. Swords are meant to have considerably less knockback compared to axes. And hammers should have even more. * Slight reduction in sell value of crossbow bolts and shotgun shells. * Updated spawn rates of many enemies in swamp biome. Now it feels more like a swamp again.
[Fixes]
Fixed Vile Bone item not being used in certain armor recipes. * Reduced sell value of flares. * Fixed issue where you could rapidly click LMB and then RMB with a melee weapon to perform both your primary and secondary attack (alt attack) at nearly the same time. There was meant to be a small cooldown between LMB and RMB attacking. Don't worry, the delay is small enough that you can still do combo attacks. * Fixed the "Died in the Dungeon" frog once again, where it was having the issue of being behind the bar stool when it shouldn't. * Fixed toad jumping WAY too high.