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Steam News28 January 20265mo ago

Just One More Hotfix (Beta 0.12.1)

Hay yall, we're gonna keep this one short. One more hotfix update to fix a few last issues and complaints we've had recently. Hopefully this should make things a lot better now. Beta 0.12.

In this update3

Full notes

Full Below the Stone update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes0 additions1 change0 removals
  • Gameplay
  • Maps
  • Balance
fixedOne more hotfix update to fix a few last issues and complaints we've had recently. Hopefully this should make things a lot better now.
changedImprovementsVarious changes to armor recipes. * Vile now drop a little bit more often in corrupt biome. * Rebalanced melee weapons. * Scaled up health of every creature by 1.5x (Don't worry, various improvements have also been made to weapons in general as well). * Reduced "ranged weapon equip time ratio" so that there's more of a reward to quick swapping ranged weapons again. * Tweaked many layer 2 creatures' HPs and damages. * Improvements to fossil armor set bonuses. * Improvements to platinum armor set bonuses. * Updated knockback of most melee weapons. Swords are meant to have considerably less knockback compared to axes. And hammers should have even more. * Slight reduction in sell value of crossbow bolts and shotgun shells. * Updated spawn rates of many enemies in swamp biome. Now it feels more like a swamp again.
fixedFixesFixed Vile Bone item not being used in certain armor recipes. * Reduced sell value of flares. * Fixed issue where you could rapidly click LMB and then RMB with a melee weapon to perform both your primary and secondary attack (alt attack) at nearly the same time. There was meant to be a small cooldown between LMB and RMB attacking. Don't worry, the delay is small enough that you can still do combo attacks. * Fixed the "Died in the Dungeon" frog once again, where it was having the issue of being behind the bar stool when it shouldn't. * Fixed toad jumping WAY too high.

Below the Stone changes

fixedOne more hotfix update to fix a few last issues and complaints we've had recently. Hopefully this should make things a lot better now.
changedVarious changes to armor recipes. * Vile now drop a little bit more often in corrupt biome. * Rebalanced melee weapons. * Scaled up health of every creature by 1.5x (Don't worry, various improvements have also been made to weapons in general as well). * Reduced "ranged weapon equip time ratio" so that there's more of a reward to quick swapping ranged weapons again. * Tweaked many layer 2 creatures' HPs and damages. * Improvements to fossil armor set bonuses. * Improvements to platinum armor set bonuses. * Updated knockback of most melee weapons. Swords are meant to have considerably less knockback compared to axes. And hammers should have even more. * Slight reduction in sell value of crossbow bolts and shotgun shells. * Updated spawn rates of many enemies in swamp biome. Now it feels more like a swamp again.
fixedFixed Vile Bone item not being used in certain armor recipes. * Reduced sell value of flares. * Fixed issue where you could rapidly click LMB and then RMB with a melee weapon to perform both your primary and secondary attack (alt attack) at nearly the same time. There was meant to be a small cooldown between LMB and RMB attacking. Don't worry, the delay is small enough that you can still do combo attacks. * Fixed the "Died in the Dungeon" frog once again, where it was having the issue of being behind the bar stool when it shouldn't. * Fixed toad jumping WAY too high.

Hay yall, we're gonna keep this one short.

One more hotfix update to fix a few last issues and complaints we've had recently. Hopefully this should make things a lot better now.

Beta 0.12.1 - Yet Another Hotfix

[Improvements]

  • Various changes to armor recipes. * Vile now drop a little bit more often in corrupt biome. * Rebalanced melee weapons. * Scaled up health of every creature by 1.5x (Don't worry, various improvements have also been made to weapons in general as well). * Reduced "ranged weapon equip time ratio" so that there's more of a reward to quick swapping ranged weapons again. * Tweaked many layer 2 creatures' HPs and damages. * Improvements to fossil armor set bonuses. * Improvements to platinum armor set bonuses. * Updated knockback of most melee weapons. Swords are meant to have considerably less knockback compared to axes. And hammers should have even more. * Slight reduction in sell value of crossbow bolts and shotgun shells. * Updated spawn rates of many enemies in swamp biome. Now it feels more like a swamp again.

[Fixes]

  • Fixed Vile Bone item not being used in certain armor recipes. * Reduced sell value of flares. * Fixed issue where you could rapidly click LMB and then RMB with a melee weapon to perform both your primary and secondary attack (alt attack) at nearly the same time. There was meant to be a small cooldown between LMB and RMB attacking. Don't worry, the delay is small enough that you can still do combo attacks. * Fixed the "Died in the Dungeon" frog once again, where it was having the issue of being behind the bar stool when it shouldn't. * Fixed toad jumping WAY too high.

Source

Steam News / 28 January 2026

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