Update log
Full Bellwright update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Maps
- Store
- Performance
- Fixes
- Events
Added scrolling to the village trading menu.
Decreased loading times when traveling via signs and river docks.
Added new shields to Footman gear preset.
Added a logo animation when loading a map during traveling for clients in co-op.
Made quest tasks to kill the guards optional in Not All Who Wait and Chains are Broken.
Renamed "ammunition" into "arrows" in item category name.
Made quivers craftable both at the weaver hut and the toolmaker.
Fixed a crash related to group fast traveling via river docks.
Fixed a crash related to NPC interactions clearing too early.
Fixed crash on client in co-op while playing intro when traveling between maps.
Fixed a desync when traveling between maps in co-op several times in a single session.
Fixed population, livestock, and other numbers not being updated when switching between settlements.
Fixed being able to walk through village signs.
Fixed sea not being detected correctly when trying to fish.
Fixed the highest ship upgrade level resulting in zero storage and crew capacity.
Fixed various issues with players dragging carts in co-op.
Fixed not being able to command companions around Blue Sky quest camp.
Fixed Sebastian not becoming a quest companion in Not All Who Wait.
Fixed typos in Bogdan Slynn's dialogue of Pious Reward quest.
Fixed some neutral quest characters in Cragkeep becoming hostile for no reason.
Fixed foliage not always getting cleared correctly when placing construction sites.
Source
