Full notes
Full Bellfortis update
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What changed
- Maps
- Gameplay
- Events
- Fixes
- Balance
Bellfortis changes
Dear friends,
I’ve finally decided to add a support pack DLC to my game Bellfotris. But I didn’t want to just give my supporters some small, trivial thing, so I decided to include an entirely new historical conflict and everything that goes with it - including new map, factions and units.
This DLC takes us to China, specifically to the first half of the 10th century, known as "Five Dynasties and Ten Kingdoms". It’s a very interesting period in Chinese history, when many small kingdoms fought for prosperity and power.
Unfortunately, my budget was VERY limited and it’s possible that the support DLC will be the exact opposite :D, but I'm glad I was able to create it and hope you’ll enjoy it. I've always wanted to make a game based on Chinese history. It may not be a game, but the DLC counts too! :)
What's new?
New DLC set in 10th-century China, during the Five Dynasties and Ten Kingdoms period. Includes 1 map and 5 factions.
The action and event menus has been enlarged to make the text more readable.
Fixed inaccurate production totals displayed in province details, which were caused by rounding.
Fixed low flag visibility during combat for Japanese and some European units.
If you are in an alliance with someone, the chance of them attacking you has been reduced. The same applies if you have excellent relations with someone.
In battle, the number of projectiles is now displayed for ranged units in the unit information window.
The arrow keys now move the map without toggling buttons in the GUI.
A few small improvements and bug fixed.
Thank you all for your support!
Pavel, Rake in Grass..
Source
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