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Steam News22 May 20233y ago

Be a Game ?

Nothing comes by itself. A couple of days ago, I published the first post on Steam, similar to an article, and began writing the first documentation for the game in the form of a guide to Imperial buildings.

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Full Being The Game update

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What changed

0 fixes0 additions2 changes0 removals
  • Gameplay
  • Maps
changedNothing comes by itself. A couple of days ago, I published the first post on Steam, similar to an article, and began writing the first documentation for the game in the form of a guide to Imperial buildings. I thought that it would be interesting for me, as a player, to read something about the game in the form of a squeeze with hints and interesting facts that reveal it. My introductory post has gained about 40 views and 0 comments or messages, and in general one could be upset. But I remembered that 4 weeks ago I didn't have a Steam page. Hundreds of people are currently playing in the wishlist.
changed3 months ago there was no community in VK, Reddit or Twitter, where hundreds of people are now. There was not a single released or sold key to the game. There were not a dozen successful and not very successful game scenes remade from scratch by sleepless nights, dozens of mechanics, most of which did not take root and were forgotten in test locations at the prototype stage.

Nothing comes by itself. A couple of days ago, I published the first post on Steam, similar to an article, and began writing the first documentation for the game in the form of a guide to Imperial buildings. I thought that it would be interesting for me, as a player, to read something about the game in the form of a squeeze with hints and interesting facts that reveal it. My introductory post has gained about 40 views and 0 comments or messages, and in general one could be upset. But I remembered that 4 weeks ago I didn't have a Steam page. Hundreds of people are currently playing in the wishlist.

3 months ago there was no community in VK, Reddit or Twitter, where hundreds of people are now. There was not a single released or sold key to the game. There were not a dozen successful and not very successful game scenes remade from scratch by sleepless nights, dozens of mechanics, most of which did not take root and were forgotten in test locations at the prototype stage.

Half a year ago there wasn't even a concept for the game, and a year ago I didn't even think it was possible to sit down and write at least something that would move and transmit any even the most insane or stupid of my thoughts directly to the screen.

There was nothing... nothing but the idea of making a game that I would like to play myself, with friends and acquaintances, passing my thoughts through a world that understands and accepts everyone who visits it and reciprocates his search.

Hence the idea that gave the name to the project was born, and a strong-willed decision was made - to be a game, live a game, share it and break down with it, each time gathering thoughts and remaking it, learning from your mistakes, becoming one with it in its difficulties, ups and downs.

Be a game. "Being The Game", the fifth phase of development. Welcome. It will be ready soon.

Source

Steam News / 22 May 2023

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