In this update3
Full notes
Full Being Ball update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
Being Ball changes
Level 3-1 Releasing Now
Hello everyone, I decided to release the first level in world 3 before the rest.
The new levels are a bit different from the previous levels in world 1 and 2. We now have Activities! Every level will have at least one activity to be fulfilled before finishing the level and at least one side activity that is not mandatory.
| Steam post image | By releasing the first level now, I can get some feedback from you that'll let me adjust the upcoming levels that are still WIP. In hope that'll speed up developing times that has been reduced due to latest unwanted events that were forced on us.. :( |
Update Notes for Nov 23
Activities are now more informative.
Fixes
Fixed repositioning of the box on level 1-1 after the cut scene starts.
Fixed spinners misplaced in level 1-2.
Fixed interactable items won’t unregister themselves when they went too far on some specific scenarios. You can’t grab items when they’re extremely far away now. :)
Fixed torches still being held when changing balls. (which wasn’t intended)
Fixed misplaced on screen prompts when UI scale is not 1.
Fixed camera rotation overshoots to the next 90 degree angle when starting from a 45 degree increment.
Fixed lights of ball changers fixed in place instead of moving according to world curvature.
Keep rolling!
Source
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