In this update3
Full notes
Full Being Ball update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
- Fixes
Being Ball changes
Additions
Added a duplicate protection for key rebinding. You can now swap keys when prompted.
Also added a way to remove binding for a specific key. Should you want to, for example, to clear the alternative binding for “Roll Right”.
Added a simple guide to certain situations.
Level 2-4 is out. You can now unlock the shield ability!
Changes
Game will try to calculate the best UI scale based on the screen height upon first launch.
Level locked condition changed to include new levels when all previous levels are completed.
Added a progress bar in prompts.
Added a 10 seconds timeout when rebinding a key.
Changed the keys in key rebinding pages to user friendly fancy icons.
Big overhaul to the hints & prompts system.
Big overhaul to the on screen key binding glyphs.
Fixes
Settings will now load earlier to let new UI changes take effect prior menus show up.
Fixed a script issue causing some of the pickups to not spawn at all.
Fixed a script error causing low framerate on levels with spikes and ball presence detector overlapping trigger area.
Removed the “center of mass” calculation performed on buoyancy objects that produced wrong center points. This causes the ball to “fall aside” imitating floating behavior.
Source
Changelog.gg summarizes and formats this update. How we read updates.
