In this update2
Full notes
Full Behind the Frame: The Finest Scenery VR update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey artists,
What changed
- Gameplay
- UI and audio
- Performance
- Fixes
Behind the Frame: The Finest Scenery VR changes
The first patch of Behind the Frame VR is now live. This patch includes tons of improvements like extending how long text appears on the screen and left handed version. You can view the patch notes below!
Improvements
Made notebook remember its position when the player has repositioned it
Reduced the frequency of the "AHA" VO line to 30%
Improved the Jack puzzle, so it now picks up letters more easily
Added an outline as you hover UI elements and the notebook
Extended how long text (dialogue and object descriptions) appear on screen
Implemented a left handed version, there’s now a toggle to switch between right handed and left handed versions
Made the coffee pot's collider bigger
Simplified UI sliders so these are easier to use
Updated the bread's texture once it's toasted, so it visibly toasted
Adding an icon at the beginning of CH1 to show the player that there's a notebook and how to open it
Added particle effects throughout the chapters to hint players, so it's more clear what objects they need to interact with
Performance improvements
Added details about the Oculus/PSVR2 controls in-game
Bug fixes
Addressed a bug present when recentering the game
Improving how the hands are seen through objects
Making UI for dialogue lines more visible
Fixed a bug with moving the notebook, it’ll now remain in place while you’re painting on the canvas
Other minor fixes
-Riv Otter
Source
Changelog.gg summarizes and formats this update. How we read updates.
