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- Begone Beast
Character Spotlight: Benny (The Specialist)
[EXCERPT FROM THE BEGONER’S CLUB BEAST BINDER] Welcome, reader, to our member list! Today, we’ll learn about Benny! As one of Ate’s longtime friends, he was a Begoner from the very beginning! >.< In a way, I think Benny…
Store5 changesFixWorkshop - Begone Beast
Character Spotlight: Ate (The Fighter)
[EXCERPT FROM THE BEGONER’S CLUB BEAST BINDER] Welcome, reader, to our member list! Today, let’s learn about Ate, the founder of the Begoner’s Club! If I had to say one thing that surprises everyone about Ate, it is tha…
Announcement1 changeWorkshop - Begone Beast
Character Spotlight: Deacon (The Scout)
[EXCERPT FROM THE BEGONER’S CLUB BEAST BINDER] Welcome, reader, to the Begoner's Club member list! Today we are sharing some information about Deacon! Deacon is one of the original founders of the Begoner’s Club. While…
Announcement2 changesUI/audioGameplay - Begone Beast
DEVLOG # 12 Playing Peekaboo
Helloooooooo Begoners! Today we are sharing a bit more about The Peekaboo Man (or PBM as we affectionately call him). PBM is a tricksy fella, he loves to toy with his prey (see: you). When facing off against him he will…
Announcement1 changeGameplay - Begone Beast
Hello! We Are Still Here!
We know it has been too long since our last update. And the eagle-eyed among you have probably noticed 2025 came and went without a release. We missed the date and that sucks. Especially for those of you who have been e…
Announcement2 changesGameplay - Begone Beast
DEVLOG #11 Networking Part 1 - Who’s Got The Crate?
Hello! I’m one of the engineers on Begone Beast and this is the first in a series of posts about Networking and Multiplayer systems, which is where I spend a lot of my time and energy. One of the goals in multiplayer ga…
Event3 changesStoreServer - Begone Beast
DEVLOG #10 The Effect Chain
Hi all, Patrick on the engineering team here with a slightly more technical post! When making games, a lot of effort goes into making tools for the developers, both so that gameplay can be implemented as quickly and eas…
Announcement3 changesWorkshopBalance - Begone Beast
DEVLOG #9 THE LEWTON BUS SYSTEM!
Let’s talk about spooky atmosphere! Our encounters are already full of thick fog, horrible creatures, and deadly traps. But we also wanted some more subtle ways to elevate tension. A system of creating apprehension duri…
Event3 changesPerformanceGameplay - Begone Beast
DEVLOG #8 THE BACKYARD!
It’s time for another update! This time we want to share the other half of our cozy little clubhouse cove: The Backyard! This is where our little adventurers can choose their loadouts, craft gadgets, upgrade their flash…
Patch notes6 changesWorkshop - Begone Beast
DEVLOG #7 THE CLUBHOUSE!
Hello Again Intrepid Hunters! We are, as ever, hard at work here in our little lab- cooking up all sorts of monsters and mayhem. However, today’s post will be focused on something a bit cozier. Sure the game is about BE…
Patch notes2 changesGameplay - Begone Beast
Important Release Update
Announcement - Begone Beast
DEVLOG #006 WEIRD SOUNDS AND WISHLISTS!
Hey there and happy new year to all of you! We are extra happy and thankful to be safe and working with the LA wildfires going on around us. We are facing a bunch of power outages, but luckily none of us are in any dang…
Patch notes7 changesGameplayUI/audio - Begone Beast
Wishlist Option Available in Germany!
Hey Everyone! Throughout our social media platforms we have listened and we have heard you. We are excited to say that Begone Beast is now available to Wishlist in Germany. Thank you to those who brought it up to our at…
Announcement1 changeGameplay - Begone Beast
DEVLOG #005 BREATHING LIFE W/ ANIMATION!
Greetings! Today’s blog post will focus on one of my favorite topics: ANIMATION! I absolutely love animation and the many ways to think about it. It’s an artform with a lot of hidden depth. There is of course the applic…
Patch notes8 changes1 numericGameplay - Begone Beast
DEVLOG #004 MOM
Hello everyone! I’m Clarissa, one of the co-founders and engineers at Tandemi, as well as the architect behind our Map Outline Maker, or MOM. MOM is responsible for generating unique map layouts on each playthrough. She…
Announcement5 changesMapsGameplay - Begone Beast
DEVLOG #003: THANK YOU FOR 125k WISHLISTS!!
Wow wow wow! You absolute legends!! 125k wishlists and counting! There are no words. We are just over the moon… nay- Over the stars!! C annot believe it! The BEASTS are quaking in their boots! Haha! We may have to make…
Announcement2 changesGameplayPerformance






