Full notes
Full Begin the Slaughter update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
Portcullises now only raise once instead of infinitely many times, provided they're triggered
Can no longer "grab" the weapon in the left hand with the right hand and vice versa
Priority of picking up weapons is now below that of attacking someone
Debug labels added. They display your region, the enemies alerted, if a boss region is considered active, and the number of active crystals in your region. Make visible by pressing the debug key. Ideally, this shouldn't tell you any information that the game doesn't already tell you.
Attack cooldowns & cooldown graphics slightly tweaked
Source
Changelog.gg summarizes and formats this update. How we read updates.
