HomeGamesUpdatesPricingMethodology
Steam News7 November 20232y ago

2023 November Major game experience update

Optimization of light efficiency × for the three images 2, the skill of all light efficiency optimization × Add big map clouds, wind, fallen leaves, moving trees, snow, fireflies, waterfalls, all sound effects × OCC tec

Full notes

Full 东方红雾缘起Begin Of Scarlet Family update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix6 additions18 changes2 removals
  • Performance
  • UI and audio
  • Gameplay
  • Maps
  • Compatibility
  • Events
changedOptimization of light efficiency × for the three images 2, the skill of all light efficiency optimization ×
addedAdd big map clouds, wind, fallen leaves, moving trees, snow, fireflies, waterfalls, all sound effects ×
addedOCC technology optimization of three graphs × 5, the maximum field of view is increased by 1200 to 2000 × 6, small map carefully do × 7, the initial point change × 8, opening animation optimization × 9, the main menu new BUG fix, the main menu using Mosaic filter × 10, mouse pointer display and hide bugs ×
addedLight efficiency optimization of the three images × 12, skills all light efficiency optimization × 13, add big map clouds, wind, fallen leaves, moving trees, snow, fireflies, waterfalls falling effects, all sound effects ×
addedOCC technology optimization of three graphs × 15, the maximum field of view is increased by 1200 to 2000 × Small map carefully do × 17, the initial point change × 18, opening animation optimization × 19, the main menu new BUG fix, the main menu using Mosaic filter × 20, mouse pointer show and hide bugs × 21, brightness flood 0.8 to 0.3 × 22, the defense appears a small magic array × 23, treasure box effect adjustment × 24, prompt the system to speed up, and limited to 12, so as not to drop frames × 25, map small modification, fill holes × 26 Either remove the looming effect of the vortex Sakuya on the right side of the Red Devil Hall door, or enlarge it, or you can't see it at all. x 27 I don't know why there is a scene of Sakuya being flattened (press the space and then change the size after the next sentence)× 28.C attacks are also useless... Maybe if we changed it to a high-damage explosion with multiple barrage... It's changed to 17 barrage x
changedIf the transfer magic button is changed to E, R or F, it will feel much better. x
Attack range increased13Attack range increased increased, buffBee attack frequency modified0.10.5Bee attack frequency modified increased, buff
  1. Optimization of light efficiency × for the three images 2, the skill of all light efficiency optimization ×

  2. Add big map clouds, wind, fallen leaves, moving trees, snow, fireflies, waterfalls, all sound effects ×

  3. OCC technology optimization of three graphs × 5, the maximum field of view is increased by 1200 to 2000 × 6, small map carefully do × 7, the initial point change × 8, opening animation optimization × 9, the main menu new BUG fix, the main menu using Mosaic filter × 10, mouse pointer display and hide bugs ×

  4. Light efficiency optimization of the three images × 12, skills all light efficiency optimization × 13, add big map clouds, wind, fallen leaves, moving trees, snow, fireflies, waterfalls falling effects, all sound effects ×

  5. OCC technology optimization of three graphs × 15, the maximum field of view is increased by 1200 to 2000 × Small map carefully do × 17, the initial point change × 18, opening animation optimization × 19, the main menu new BUG fix, the main menu using Mosaic filter × 20, mouse pointer show and hide bugs × 21, brightness flood 0.8 to 0.3 × 22, the defense appears a small magic array × 23, treasure box effect adjustment × 24, prompt the system to speed up, and limited to 12, so as not to drop frames × 25, map small modification, fill holes × 26 Either remove the looming effect of the vortex Sakuya on the right side of the Red Devil Hall door, or enlarge it, or you can't see it at all. x 27 I don't know why there is a scene of Sakuya being flattened (press the space and then change the size after the next sentence)× 28.C attacks are also useless... Maybe if we changed it to a high-damage explosion with multiple barrage... It's changed to 17 barrage x

  6. If the transfer magic button is changed to E, R or F, it will feel much better. x

  7. If you can increase the attack range of the sprint attack, the hit rate is too touching... 1 to 8 x

  8. Attack range increased by 1 to 3×

  9. Add some time x to the first two paragraphs

  10. Maybe refresh some more monsters in the world? x 34 Remove cutscenes with tasks greater than or equal to 15 × 35, the essence of the void pick width adjustment × 36, two miss 0 figure adjustment × The mummy walks half as slowly Werewolf vampire aristocrat AI smart × 39, jump mission reset world level ×

  11. Change Task 8 to 2000 ×

  12. GameItem pick range increased ×

  13. Increased Void × 43, speed up the disappearance of goods pickup × 44, high progress also refresh the big map of the torn space of the monster ×

  14. Bee attack frequency modified 0.1 to 0.5 × 46, C barrage launched more than 40 lightning balls × 47, limit the number of monsters in the world increased to 200, a brush 40 ×

  15. Increase the attack range of DA and A again × 49, upper value +200, fall value +500 50, plot optimization of the main menu ×(dubbing has not been changed)

  16. Dialogue optimization

  17. Bees attack and attack sounds ✖

  18. Fixed the battle area falling out and unable to return to the initial point ✖ 54, let the gun can track the monster, so kill a hundred bees is much easier ✖ 55, fix each task will be automatically saved after completion, instead of specially going to the NPC around F1 specially saved ✖ 56, make NPC prompts around the F1 menu, E key dialogue, and the dialogue process prompts the space next sentence ✖ 57, every 5 monsters killed put Remilia's voice (three) and subtitles ✖

  19. Remove air walls (including combat scenes) ✖

  20. Do not reset to the default defense mode ✖ during transfer 60, change the action of C barrage ✖ Bullet screen tracks the enemy, but physical art does not track the enemy ✖

  21. Switch back to a 64-bit Windows program ✖ 63, do a Steam achievement killed a thousand monsters ✖ 1000 monsters

  22. Place a space button on the main menu to alert players to the next dialog ✖ Let the brush faster and more ✖

  23. Further speed up the vanishing time of item pickup and optimize the meaning of reward words ✖

  24. Optimized the explosion effects of B Barrage and the light effects of fallen items ✖

  25. Optimize honeybee attack range ✖

  26. The main menu displays steam login name ✖ 70, pick up item name extension optimization ✖

  27. Remilia C Barrage range increased ✖ 72, Miss three position BUG × 73, Kill five strange Remilia speak to change to ten strange speak ×

  28. Find ten chests of STEAM achievement ×

  29. Find 100 chests of STEAM achievement × 76, save the picture quality value, and apply the saved picture quality data × after enabling the game 77, Remove the prayer action, add a new x

  30. The space prompt button picture of the dialog system is adjusted to normal × 79, fire particle effect adjustment × 80, drop items light effect adjustment × 81, large map later effect brightness lower brightness flood 0.3 to 0.12 × 82, small map ICO icon replacement, a closer look can be seen from the top looking down Remilia × 83, optimize the enemy mode ×

  31. Enhanced C Barrage duration ×

  32. Limit the number of dropped items to 133 × 86, start screen cutscene time optimization × 87, reduce the bee moving speed × 88, optimize the main menu Remilia can move the so-called BUG or so-called "technical insufficiency" ×

Source

Steam News / 7 November 2023

Open original post

Changelog.gg summarizes and formats this update. How we read updates.