Full notes
Full Beggar's Road update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
Beggar's Road changes
The road opens June 23.
Since the last update, we've been working on new encounters, cleaner UI, combat polish, balance changes, and a stronger early-game experience. The goal is simple: make each run sharper, stranger, and more painful in the right ways.
A demo is also coming soon for Steam Next Fest, so you’ll be able to try the game before launch.
Beggar’s Road is a darkly comedic medieval survival roguelike set in 1407 Liège. You travel between towns, forests, taverns, ruins, and roadside disasters with a few coins, poor companions, and worse judgment. Expect suspicious merchants, hungry companions, ugly little fights, questionable relics, and choices that usually should not have been made.
If the game looks like your kind of bad idea, please consider wishlisting it. It helps a lot.
See you on the road.
Source
Changelog.gg summarizes and formats this update. How we read updates.
