Full notes
Full Before We Leave update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey Peeps!
What changed
- Gameplay
- UI and audio
- Performance
- Fixes
- Store
- Server
Before We Leave changes
We have a few fixes this patch to make your gaming experience that little bit better.
Patch Notes
"Missing Entry" in French changed to "Entrée manquante"
In French, when a player gets a new Discovery notification, the title wasn’t translated
Fixed issue with the building placement highlighting - valid placements for the Desalination Plant near
inland water were not being highlighted
Tooltip for the Remove button on a Smart Shipping resource was incorrect - always changed to talk about Cotton
Spaceships that have not been launched yet are no longer listed in the Smart Shipping spaceship UI
Middle-clicking on a building rapidly should no longer cause a drop in performance
If you start the Tutorial and save your game after building 3 roads but no Huts, you’re no longer blocked on reloading
Performance improved when opening the Island summary dialog on heavily populated Islands
On Graphics settings less than High, Toxic Tiles are no longer invisible
Fixed an issue with Shipping Lanes when they’re attached to a Space Port that is being upgraded
Thank you for your continued feedback!
If you encounter any other issues with Before We Leave, please report them here.
https://store.steampowered.com/app/1073910/Before_We_Leave/
We also recommend you take shelter in our Discord server with the Before We Leave community and discuss all things Before We Leave!
Source
Changelog.gg summarizes and formats this update. How we read updates.
