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Steam News28 April 20224y ago

Before We Leave Wasteland Patch Notes v1.0336

Greetings Peeps! We come today with news of a new Patch which just launched on Steam for Before We Leave. Thank you for your patience so far!

Full notes

Full Before We Leave update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings Peeps!

What changed

8 fixes4 additions5 changes1 removal
  • Gameplay
  • Fixes
  • Store
  • Workshop
  • Server
addedWe come today with news of a new Patch which just launched on Steam for Before We Leave. Thank you for your patience so far!
addedIn a game with Starting Pollution set, tiles won't instantly turn to Toxic on settling on a new Island
addedIn a game that has Smart Shipping enabled, loading hints about the old Shipping Lanes no longer shows
removedRemoved text from Research Institute technology description about not needing Libraries on all islands, as you don't need that now
fixedFixed a bug when generating a new game with Starting Pollution, that was setting pollution values incorrectly for placed-at-start Toxic Wastelands
fixedFixed a couple of bugs around loading/saving games containing Reclamation Spires

Before We Leave changes

addedWe come today with news of a new Patch which just launched on Steam for Before We Leave. Thank you for your patience so far!
addedIn a game with Starting Pollution set, tiles won't instantly turn to Toxic on settling on a new Island
addedIn a game that has Smart Shipping enabled, loading hints about the old Shipping Lanes no longer shows
removedRemoved text from Research Institute technology description about not needing Libraries on all islands, as you don't need that now
fixedFixed a bug when generating a new game with Starting Pollution, that was setting pollution values incorrectly for placed-at-start Toxic Wastelands

We come today with news of a new Patch which just launched on Steam for Before We Leave. Thank you for your patience so far!

Check them out below:

Patch Notes:

  • Storage Hub next to a Deep Mine only stores the appropriate single resource

  • In a game with Starting Pollution set, tiles won't instantly turn to Toxic on settling on a new Island

  • Only show the "Port is nearly full" notification if the Port is actually nearly full (it used to also count resources that were on their way to the island on Ships, but had not yet arrived - which was confusing)

  • In a game that has Smart Shipping enabled, loading hints about the old Shipping Lanes no longer shows

  • Removed text from Research Institute technology description about not needing Libraries on all islands, as you don't need that now

  • Fixed a bug when generating a new game with Starting Pollution, that was setting pollution values incorrectly for placed-at-start Toxic Wastelands

  • Fixed a couple of bugs around loading/saving games containing Reclamation Spires

  • Fixed a bug where researching Packing multiple times would cause Warehouses and Storage Hubs to store way more resources than they should

  • In Smart Shipping, Space Port islands set to Fill (or a large desired amount) will start shipping the resource to other Islands on the Planet once they reach 1/3 full, so that sub-Islands don't get starved of resources

  • Fixed an issue that was causing Smart Shipping to completely halt in certain situations when you upgrade a Port (or Space Port or Air Port)

  • Changing the Recipe on an upgraded Building will cause attached Storage Hubs to properly evaluate what they should now be storing

  • Fixed notifications for finishing Repeatable Research

  • Added Adjacency Bonus display for buildings affected by Workshop Hubs

  • Changed Irrigation upgrades to require Electronics instead of Gadgets

  • Did a bunch of tweaks to improve Smart Shipping especially around shipping between Planets as per community feedback; thank you everyone!

  • Fixed an issue that didn't unlock Decontaminator technology if your first encounter with Toxic tiles was landing on an Island that already had one

  • Irrigation technology now unlocks the Electronics Mine

  • Fixed a bug that could cause Peeps to stop fetching resources

  • Fixed a couple of other internal things

If you encounter any other issues with Before We Leave, please report them here.

https://store.steampowered.com/app/1073910/Before_We_Leave/

We also recommend you take shelter in our Discord server with the Before We Leave community and discuss all things Before We Leave!

Source

Steam News / 28 April 2022

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