In this update1
Full notes
Full Before the Silence Claims: In Absentia update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
Before the Silence Claims: In Absentia changes
A question for those walking with us through the silence of Eisenschall:
Up to this point, I’ve mostly shared isolated systems, effects, and technical fragments that shape the project — shaders, binaural audio, environmental interactions, and experimental mechanics.
But psychological horror is rarely remembered for its systems alone. It’s remembered for presence.
So I wanted to ask something different:
Would a short playable experience centered purely on atmosphere, movement fluidity, and psychological tension make sense to you before the full version?
Something closer to an immersion fragment than a traditional demo. A chance to feel the weight of the silence, the scale of the architecture, and the discomfort of simply existing inside this place before the deeper narrative fully unfolds.
Leave your thoughts below. The system is listening.
Thank you again for keeping Before the Silence Claims: In Absentia alive on your Wishlists.
Luiz — The Translator https://remnescens.com/contact
Source
Changelog.gg summarizes and formats this update. How we read updates.
