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Steam News12 July 20241y ago

Devlog #9 - “Dear Diary, he didn’t fire me today…

Customers! We are making progress with the gameplay scenarios that you will encounter in the game. We don’t want to spoil anything, but there are first indicators about your cause in this shop!

In this update3

Full notes

Full Before Exit: Supermarket update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions6 changes1 removal
  • Store
changedWe are making progress with the gameplay scenarios that you will encounter in the game. We don’t want to spoil anything, but there are first indicators about your cause in this shop!(those one in Polish, we didn't have translations yet. Sorry!)
changedWe are making progress with the gameplay scenarios that you will encounter in the game. We don’t want to spoil anything, but there are first indicators about your cause in this shop!Of course, those are not your only sources about what to do in the game, but a large part of the tasks will require that you deduce them from the environment or guess them based on the right setting.
changedWe are making progress with the gameplay scenarios that you will encounter in the game. We don’t want to spoil anything, but there are first indicators about your cause in this shop!The first note is a static objective list, it tells you what you should check first if you want to complete each evening. This note is more of a signpost than a checklist, there will be things to do that are not noted there - but that is exactly what makes our game fun!
removedWe are making progress with the gameplay scenarios that you will encounter in the game. We don’t want to spoil anything, but there are first indicators about your cause in this shop!The second list gives you insight into your progress - you will get fired if you make any mistake, but you get promoted to a better position and no longer have to close the shop after surviving 7 consecutive days.
changedWe are making progress with the gameplay scenarios that you will encounter in the game. We don’t want to spoil anything, but there are first indicators about your cause in this shop!Unfortunately, we still face bugs that we need to patch, some of which are so interesting that I decided to share them with you:
changedWe are making progress with the gameplay scenarios that you will encounter in the game. We don’t want to spoil anything, but there are first indicators about your cause in this shop!Currently, it is possible to squeeze through walls using a shopping cart, our character may have some supernatural powers, but this is unlikely to be one of them.

Before Exit: Supermarket changes

changed(those one in Polish, we didn't have translations yet. Sorry!)
changedOf course, those are not your only sources about what to do in the game, but a large part of the tasks will require that you deduce them from the environment or guess them based on the right setting.
changedThe first note is a static objective list, it tells you what you should check first if you want to complete each evening. This note is more of a signpost than a checklist, there will be things to do that are not noted there - but that is exactly what makes our game fun!
removedThe second list gives you insight into your progress - you will get fired if you make any mistake, but you get promoted to a better position and no longer have to close the shop after surviving 7 consecutive days.
changedUnfortunately, we still face bugs that we need to patch, some of which are so interesting that I decided to share them with you:

Customers!

We are making progress with the gameplay scenarios that you will encounter in the game. We don’t want to spoil anything, but there are first indicators about your cause in this shop!

(those one in Polish, we didn't have translations yet. Sorry!)

Of course, those are not your only sources about what to do in the game, but a large part of the tasks will require that you deduce them from the environment or guess them based on the right setting.

The first note is a static objective list, it tells you what you should check first if you want to complete each evening. This note is more of a signpost than a checklist, there will be things to do that are not noted there - but that is exactly what makes our game fun!

The second list gives you insight into your progress - you will get fired if you make any mistake, but you get promoted to a better position and no longer have to close the shop after surviving 7 consecutive days.

Unfortunately, we still face bugs that we need to patch, some of which are so interesting that I decided to share them with you:

Currently, it is possible to squeeze through walls using a shopping cart, our character may have some supernatural powers, but this is unlikely to be one of them.

This is a classic one - getting stuck between an object and a wall. We are sure that players will find plenty of bugs like that after release, but we want to catch the most obvious stuck places.

That's all for today, Stay Tuned!

Source

Steam News / 12 July 2024

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