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Steam News24 June 20242y ago

Devlog #4 - Looking at exit rules

Hello customers! Before we begin today’s devlog, there is a quick look at our Main Menu!

In this update2

Full notes

Full Before Exit: Supermarket update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions5 changes0 removals
  • Store
  • Performance
  • Gameplay
changedLet’s focus on the job.In our first devlog (you can read it here: https://store.steampowered.com/news/app/2983730/view/4146206839075089789?l=english) we write about our inspiration for the game and ideas for the gameplay. Today we will talk about the first mechanics that are coming into the game and how it all slowly comes together.
changedDaily routines.Our first mechanic was fundamental - throwing out bottles and trash that was lying around the shop. We figured that disappearing items on contact with the trashcan isn’t saying enough so we gave it little feedback on when the item is correctly thrown out:
changedDaily routines.Another mechanic we are working on is the responsive rendering of shopping carts into place. Customers like to leave them in very non-obvious places, so one of the player's tasks will be to put them back in place.
changedDaily routines.The last thing I want to show today is playing with physics in order to create fun mechanics for restocking store shelves.
changedDaily routines.Thats all for today, Stay Tuned!

Before Exit: Supermarket changes

changedIn our first devlog (you can read it here: https://store.steampowered.com/news/app/2983730/view/4146206839075089789?l=english) we write about our inspiration for the game and ideas for the gameplay. Today we will talk about the first mechanics that are coming into the game and how it all slowly comes together.
changedOur first mechanic was fundamental - throwing out bottles and trash that was lying around the shop. We figured that disappearing items on contact with the trashcan isn’t saying enough so we gave it little feedback on when the item is correctly thrown out:
changedAnother mechanic we are working on is the responsive rendering of shopping carts into place. Customers like to leave them in very non-obvious places, so one of the player's tasks will be to put them back in place.
changedThe last thing I want to show today is playing with physics in order to create fun mechanics for restocking store shelves.
changedThats all for today, Stay Tuned!

Hello customers!

Before we begin today’s devlog, there is a quick look at our Main Menu!

Of course, it’s still mostly WIP since the scene behind Menus is not ready but we have begun work on this part of the game and wanted to share that.

Let’s focus on the job.

In our first devlog (you can read it here: https://store.steampowered.com/news/app/2983730/view/4146206839075089789?l=english) we write about our inspiration for the game and ideas for the gameplay. Today we will talk about the first mechanics that are coming into the game and how it all slowly comes together.

We want to build our game around scenarios that will take place before the player's eponymous exit from work. We won't present the player with a given scenario, he will have to figure out what needs to be done by contextualizing environmental clues like stains on the floor or scattered objects. Each completed scenario leads to the next one.

Today I want to show you the first simple mechanics that will allow us to build the mentioned scenarios.

Daily routines.

Our first mechanic was fundamental - throwing out bottles and trash that was lying around the shop. We figured that disappearing items on contact with the trashcan isn’t saying enough so we gave it little feedback on when the item is correctly thrown out:

Another mechanic we are working on is the responsive rendering of shopping carts into place. Customers like to leave them in very non-obvious places, so one of the player's tasks will be to put them back in place.

The last thing I want to show today is playing with physics in order to create fun mechanics for restocking store shelves.

Thats all for today, Stay Tuned!

Source

Steam News / 24 June 2024

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