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Steam News17 June 20242y ago

Build 87 - Optimization and performances

Hello brewers, This update is primarily focused on optimizing in-game performance, and maintaining a balance between performance and quality.

In this update3

Full notes

Full Beer Factory update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes0 additions8 changes3 removals
  • Performance
  • Gameplay
  • Maps
  • Fixes
  • Store
changedHello brewers,This update is primarily focused on optimizing in-game performance, and maintaining a balance between performance and quality.
changedHello brewers,All sizes of each texture have been reworked.
changedHello brewers,Lighting has been reworked.
changedHello brewers,The LODs of all the models in the game have also been reworked.
changedHello brewers,The shadows of all models in the map have been reworked.
changedHello brewers,Rendering parameters that are natively activated on UE5 and consume too many resources have been deactivated (notably Nanite and Lumen).

Beer Factory changes

changedThis update is primarily focused on optimizing in-game performance, and maintaining a balance between performance and quality.
changedAll sizes of each texture have been reworked.
changedLighting has been reworked.
changedThe LODs of all the models in the game have also been reworked.
changedThe shadows of all models in the map have been reworked.

Hello brewers,

This update is primarily focused on optimizing in-game performance, and maintaining a balance between performance and quality.

For those who played on the normal version and not the "early_updates" you can also read the patch note for the build 86. Everything noted on it is integrated into this version.

  • All sizes of each texture have been reworked.

  • Lighting has been reworked.

  • The LODs of all the models in the game have also been reworked.

  • The shadows of all models in the map have been reworked.

  • Rendering parameters that are natively activated on UE5 and consume too many resources have been deactivated (notably Nanite and Lumen).

While physics is still a problem, we've changed some parameters, keeping performance in mind. Yes, it's still possible to rocket a pallet with a bag, for example, but if we disable everything, what fun is there playing with physics?

Fixes:

  • Fixed memory leaks

  • Fixed crashes

  • Nav meshe will be more dynamic

  • Employees assigned to the brewing tanks will no longer make endless round trips

  • Employee will no longer be stucked on corners

  • Forklift driving has been reworked

  • Francis will no longer be teleported inside the ground

  • Fixed a bug that reinitialized brewing tanks when launching a savegame

  • Fixed a bug that reset the brew time for each load and reduced it to 10 seconds

  • Fixed a bug where employees were stucked while filling the target tank with yeast bag

  • Fixed a bug that prevent employees to teleport resources in hand

  • Employee that need to storage back a yeast bag will find a storage with empty space and store it

Added:

Now the management mode display the navigation path of the employees

Source

Steam News / 17 June 2024

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