In this update3
Full notes
Full Beer Factory update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Maps
- Fixes
- Store
Beer Factory changes
Hello brewers,
This update is primarily focused on optimizing in-game performance, and maintaining a balance between performance and quality.
For those who played on the normal version and not the "early_updates" you can also read the patch note for the build 86. Everything noted on it is integrated into this version.
All sizes of each texture have been reworked.
Lighting has been reworked.
The LODs of all the models in the game have also been reworked.
The shadows of all models in the map have been reworked.
Rendering parameters that are natively activated on UE5 and consume too many resources have been deactivated (notably Nanite and Lumen).
While physics is still a problem, we've changed some parameters, keeping performance in mind. Yes, it's still possible to rocket a pallet with a bag, for example, but if we disable everything, what fun is there playing with physics?
Fixes:
Fixed memory leaks
Fixed crashes
Nav meshe will be more dynamic
Employees assigned to the brewing tanks will no longer make endless round trips
Employee will no longer be stucked on corners
Forklift driving has been reworked
Francis will no longer be teleported inside the ground
Fixed a bug that reinitialized brewing tanks when launching a savegame
Fixed a bug that reset the brew time for each load and reduced it to 10 seconds
Fixed a bug where employees were stucked while filling the target tank with yeast bag
Fixed a bug that prevent employees to teleport resources in hand
Employee that need to storage back a yeast bag will find a storage with empty space and store it
Added:
Now the management mode display the navigation path of the employees
Source
Changelog.gg summarizes and formats this update. How we read updates.
