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Steam News3 March 20242y ago

Build 86: AI rework

Hello brewers, It's been a while since the last update, thank you for your patience.

In this update3

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Full Beer Factory update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix4 additions3 changes5 removals
  • Gameplay
  • Performance
  • Store
addedHello brewers,Many of you also wanted the employees to unload the delivery truck at the start of the game, but adding an AI to drive the vehicles would have been another long job, so I did some experimentation and came up with a result that I found rather amusing without intending to, so I opted for this one and took the opportunity to add the functionality.
removedPatch note:Reworked: Entire system of navigation for AI characters (The game no longer uses the unreal engine navigation system but a custom one)
removedPatch note:The AI movement system has also been remade, as the Unreal Engine system was no longer compatible
changedPatch note:AI use their own dynamic collision systems to generate their trajectories
addedPatch note:New navigation chunks never disappear so AI will be active even if the player is very far from the AI
changedPatch note:Less visual quality but better performance and now prevents vehicles from deviating from their trajectories and will always deliver no matter what

Beer Factory changes

addedMany of you also wanted the employees to unload the delivery truck at the start of the game, but adding an AI to drive the vehicles would have been another long job, so I did some experimentation and came up with a result that I found rather amusing without intending to, so I opted for this one and took the opportunity to add the functionality.
removedReworked: Entire system of navigation for AI characters (The game no longer uses the unreal engine navigation system but a custom one)
removedThe AI movement system has also been remade, as the Unreal Engine system was no longer compatible
changedAI use their own dynamic collision systems to generate their trajectories
addedNew navigation chunks never disappear so AI will be active even if the player is very far from the AI

Hello brewers,

It's been a while since the last update, thank you for your patience. Over the last few weeks, I've been able to take a week's rest after the last two long years of work, and then of course I'm back at work.

After careful consideration, rather than correcting and patching a system that's not optimal and that generates a lot of problems, I decided to rework the AI in depth: its movements, the generation of its navigation perimeter and the generation of the path it takes. It took a long time, but it's now a system over which I have full control.

Many of you also wanted the employees to unload the delivery truck at the start of the game, but adding an AI to drive the vehicles would have been another long job, so I did some experimentation and came up with a result that I found rather amusing without intending to, so I opted for this one and took the opportunity to add the functionality.

Thank you for your constant support!

Patch note:

Reworked: Entire system of navigation for AI characters (The game no longer uses the unreal engine navigation system but a custom one)

  • The AI movement system has also been remade, as the Unreal Engine system was no longer compatible

  • AI employee will always find their target unless the object is in a room or in a place where the player himself cannot reach (It also fixes any problems with employees assigned to cleaning)

  • AI use their own dynamic collision systems to generate their trajectories

  • New navigation chunks never disappear so AI will be active even if the player is very far from the AI

Vehicle AI does not move by physic anymore and now it's fully scripted

  • Less visual quality but better performance and now prevents vehicles from deviating from their trajectories and will always deliver no matter what

New:

  • Rather than dropping resources, if an employee no longer needs to have a resource in hand and has an assigned slot with an empty pallet or one of the same type as the resource in hand, he'll put it on the pallet

  • Added 2 pallet locker on ground level for buildables storages

  • Employee assigned to factory cleaning will unload delivery truck when one is available

  • Employees carrying pallets store them on the nearest storage available

Fix:

  • Employees assigned to the brewery will no longer put resources in the brewing tank if they no longer require them and will come and place their resources on a relevant pallet

  • Employees assigned to cleaning will no longer make unnecessary trips to the kitchen

Source

Steam News / 3 March 2024

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