Full notes
Full BeeFender update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey All - we want to thank everyone for being patient. We've listened to a lot of your feedback, and have implemented some fixes into the game. Here's a breakdown of the update: - Turned off linear interpolation. The soft, fuzzy edges have been replaced by hard, jagged, pixelated greatness. We think it makes for a much crisper experience. - Reduced volume of all sounds/music by 20% - Re-drew enemy sprites (birds, bugs) in an effort to maintain uniformity. - Added a 1-second delay in enemy spawning after the use of a bomb. Note that this only applies to birds. Once the larvae in the ground start moving, theres no stopping them! - Brightened the shade of purple on enemy birds. - Added an element of randomness to the enemy bird movement to keep the player on their toes. - Re-drew the player sprite in an effort to locate the player during later-game gore showers. - Re-drew the spider sprite to include an thin, white outline. Many players have mentioned that it's difficult to notice the spiders presence before it's too late. Without adding a game-breaking hint, like a subtle sound effect, we thought this was the best way to make the spider "pop" off screen. This small outline effect was also added to the player. And with that, BeeFender is complete. As soon as Steam allows us (Monday morning at 9pm, pacific time), we'll be release BeeFender from Early Access. Thank you all so much, and enjoy! - BWT Games
What changed
- UI and audio
Source
Changelog.gg summarizes and formats this update. How we read updates.
