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Full Becoming Saint update
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Repeated intro
Hello believers!
What changed
- Gameplay
- UI and audio
- Balance
- Security
- Maps
Becoming Saint changes
It's been two weeks since release and we first wanted to thank all of you who took the time to play the game and leave us a review, we're almost at a 100 reviews!
We made several Patch Notes thanks to your feedback and we wanted to answer the most frequently asked questions that we received about the gameplay, the saving options and more! So let's dive into this new FAQ focusing on gameplay!
The game has a tutorial for confrontation, you can open it from the "help" panel in the bottom right:
Any time during the battles you can open it by using "ESC" button and you have the "Open the Tutorial" button in the menu, this is how it looks like:
You can also open the tutorial by clicking the “?” icon in the bottom right:
The two game modes are the "easy mode" and the "hard mode".
What does easy mode do?
You get more food and charisma at the start,
You get a little advantage at each attack and parry.
What does hard mode do?
Starting food and charisma are lower.
Food production is lower.
Bless and curse effects in battle are reduced.
Steam post image
The game saves state after each finished confrontation, when it shows you the resulting map. For example, if you conquered 3 towns, and quit the game, you will have a "continue" button from the start scene.
Your saint's name has to be unique:
Our idea is that each name results in a saint, saved in your list. And each saint should have a unique name, so if you want to reuse it, it should be "Peter", then "Peter II", "Peter III". If you select "clear all history" when you start a game, also the list of used names and saints will be deleted.
Go to the start scene, Settings -> There is a dedicated panel on the right with a checkbox.
Why are battles called confrontations?
In Becoming Saint, in order to convert a town, you have a brawl with the inhabitants: it is not a “battle” in the sense that it is a setting where both sides are trying to convince and convert the others, and no one gets killed.
Units attack either the energy, faith or courage of others, and once this goes to zero, they will run away.
Tips for winning confrontations
Curse at the start: try cursing enemy units that have several members right at the start of a battle for maximum damage.
Buff units at start: you can bless your units (up to a point) right from the start to give them some extra resilience.
Exploit height: try manoeuvring your throwing units by hand and placing them on higher grounds, far from other units, for maximum advantage.
Conquer contiguous towns: the cost of travelling is determined from your closest controlled town, so if you go by contiguous towns, the cost in food of marching will be lower.
Foresee food expenses: When turning believers into followers, try checking the food computation feedback panel for its projects for the future to check whether you can afford them.
You can also check our dedicated guide here:
Units that are followers of yours and have "survived" the last battle will level up every 3 towns conquered. So level up will happen when controlling 3 towns, 6, 9, 12 etc... Units level up after you get to make your speech in the Piazza here:
How not to die when losing confrontations?
You can lose a confrontation and not lose the game if:
Your charisma is above zero, AND
You did not bring all your units with you to the confrontation.
If you notice during a “battle” that you are losing it, you can always run away:
Having units on elevation always gives an advantage, both in attack and in defence. Ranged units attack in two ways: if the enemy is far, they throw at it; if the enemy is in contact, they attack as all other units do. They try to attack someone all the time; the only moment they don't attack or move is when there is no one in range and no path to reach an enemy. Notice that if you select a ranged unit, its range will be shown on the grid.
“Critical” refers to "making a critical attack", if unit A is critical vs unit B, once per battle, A will attempt a "critical attack" against B (if they are fighting), which, if successful, will completely disband unit B. It is not related to or affecting normal attack results. Notice how the full unit panel shows against who the selected unit is critical:
How to see complete infos of the current set of units, yours and the towns’?
Just open the full unit info panel, you can do that in Piazza, when selecting units for the march:
And also from the map, just click on the unit icon:
Notice that by selecting any unit in the panel sides, its full info panel will open, so you can navigate the full roster.
What a choice does is revealed completely once you replay a game. For every choice that you have taken previously, a large tooltip appears on the choices showing its effect:
It is meant as a progressive discovery of content.
Where is the politics’ bless, curse, and trance effect evaluation?
When you are selecting units for a march there is a hint’s section, that if you close it, it remains closed. Click on the bottom left to reopen it, also notice that the information on bless, curse, and trance effects is always visible.
In order to “win” the game you need to control at least 13 cardinals and the town of Rome, in no particular order. Here by winning it is intended miniming the time between your death and becoming a saint, which in this case would mean becoming saint while still alive 😝
SPOILER: "Death down the ravine" achievement. How do you get this ending??
Try changing your politics frequently...
SPOILER How to get more food production?
Distributing land to people and peasants will definitely increase your food production. Also, letting merchants do their redistribution work.
That's it for our most asked questions regarding the gameplay of Becoming Saint, if you still have questions, feel free to ask us either in the Steam Discussions or on Discord!
Stay blessed!
The Becoming Saint team -
Source
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