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Steam News17 August 20196y ago

Act II Release Date: 26th September 2019

Release Date Announcement - 26th September Because We’re Here Act II has an official release date! It’s arriving on 26th September 2019.

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Full Because We're Here - Act I update

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addedRelease Date Announcement - 26th SeptemberBecause We’re Here Act II has an official release date! It’s arriving on 26th September 2019. There have been a few different provisional and/or estimated release dates over the past few months, so I’m happy that I’m finally in a position to announce something more concrete. Act II follows Elfriede through the next few months of the First Lassallian War, and a large amount of the story takes place in the trenches this time around. Against the backdrop of an upcoming spring offensive, she meets several new characters (many of whom are from ‘enemy’ nations) and struggles with the emotional fallout of Act I's events. https://store.steampowered.com/app/869390
changedBonus RamblingIf you were waiting for a summer release: apologies! If you're not aware, I'm essentially a solo dev, and I chose the 26th September after spending July and half of August trying to crunch out Act II's final layer of polish (as well as making some significant tweaks to certain important scenes and the episode’s overall pacing). But health became a factor, so I've slowed it down. There's still a bunch of polish needed, but it's an eminently manageable amount for the date I've chosen. I also have just over a month in which I can start the marketing and try to build on (and/or revive) some of the interest people had in Act I. Which is daunting but exciting! Obviously any word-of-mouth is appreciated - this is an extremely DIY launch and marketing isn't my strong suit just yet. (I'm thinking of maybe biting the bullet and getting some help with publicity in future acts, ha.) Needless to say, planning a release schedule is still a bit of a learning curve for me! (Act I was basically finished before I announced anything.) But it feels good to be getting more of a handle on the process. Thanks for bearing with me, everyone who's been following this since the first act. And of course, I'm getting very excited about people finally playing Act II! A huge amount of time and effort and love and anxiety has gone into it, and it really is shaping up to be a release that I'm quietly extremely happy with. I hope you'll find it a worthy continuation of Private Rauss' story.

Because We're Here - Act I changes

addedBecause We’re Here Act II has an official release date! It’s arriving on 26th September 2019. There have been a few different provisional and/or estimated release dates over the past few months, so I’m happy that I’m finally in a position to announce something more concrete. Act II follows Elfriede through the next few months of the First Lassallian War, and a large amount of the story takes place in the trenches this time around. Against the backdrop of an upcoming spring offensive, she meets several new characters (many of whom are from ‘enemy’ nations) and struggles with the emotional fallout of Act I's events. https://store.steampowered.com/app/869390
changedIf you were waiting for a summer release: apologies! If you're not aware, I'm essentially a solo dev, and I chose the 26th September after spending July and half of August trying to crunch out Act II's final layer of polish (as well as making some significant tweaks to certain important scenes and the episode’s overall pacing). But health became a factor, so I've slowed it down. There's still a bunch of polish needed, but it's an eminently manageable amount for the date I've chosen. I also have just over a month in which I can start the marketing and try to build on (and/or revive) some of the interest people had in Act I. Which is daunting but exciting! Obviously any word-of-mouth is appreciated - this is an extremely DIY launch and marketing isn't my strong suit just yet. (I'm thinking of maybe biting the bullet and getting some help with publicity in future acts, ha.) Needless to say, planning a release schedule is still a bit of a learning curve for me! (Act I was basically finished before I announced anything.) But it feels good to be getting more of a handle on the process. Thanks for bearing with me, everyone who's been following this since the first act. And of course, I'm getting very excited about people finally playing Act II! A huge amount of time and effort and love and anxiety has gone into it, and it really is shaping up to be a release that I'm quietly extremely happy with. I hope you'll find it a worthy continuation of Private Rauss' story.

Release Date Announcement - 26th September

Because We’re Here Act II has an official release date! It’s arriving on 26th September 2019. There have been a few different provisional and/or estimated release dates over the past few months, so I’m happy that I’m finally in a position to announce something more concrete. Act II follows Elfriede through the next few months of the First Lassallian War, and a large amount of the story takes place in the trenches this time around. Against the backdrop of an upcoming spring offensive, she meets several new characters (many of whom are from ‘enemy’ nations) and struggles with the emotional fallout of Act I's events. https://store.steampowered.com/app/869390

Bonus Rambling

If you were waiting for a summer release: apologies! If you're not aware, I'm essentially a solo dev, and I chose the 26th September after spending July and half of August trying to crunch out Act II's final layer of polish (as well as making some significant tweaks to certain important scenes and the episode’s overall pacing). But health became a factor, so I've slowed it down. There's still a bunch of polish needed, but it's an eminently manageable amount for the date I've chosen. I also have just over a month in which I can start the marketing and try to build on (and/or revive) some of the interest people had in Act I. Which is daunting but exciting! Obviously any word-of-mouth is appreciated - this is an extremely DIY launch and marketing isn't my strong suit just yet. (I'm thinking of maybe biting the bullet and getting some help with publicity in future acts, ha.) Needless to say, planning a release schedule is still a bit of a learning curve for me! (Act I was basically finished before I announced anything.) But it feels good to be getting more of a handle on the process. Thanks for bearing with me, everyone who's been following this since the first act. And of course, I'm getting very excited about people finally playing Act II! A huge amount of time and effort and love and anxiety has gone into it, and it really is shaping up to be a release that I'm quietly extremely happy with. I hope you'll find it a worthy continuation of Private Rauss' story.

Source

Steam News / 17 August 2019

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