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Steam News19 September 20232y ago

Early Access v1.0.6

Massive thanks to everyone who helped this update by submitting bug reports and feature suggestions, if you'd like to submit anything, you do so in our discord server Major Features Added Discord and Steam rich presence

Full notes

Full Beaver Clicker update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions4 changes0 removals
  • Server
  • Gameplay
  • Balance
  • UI and audio
changedMassive thanks to everyone who helped this update by submitting bug reports and feature suggestions, if you'd like to submit anything, you do so in our discord server
changedMajor Features Added Discord and Steam rich presence, your LPS, souls, and a couple other things will now be visible on your profile while playing.
addedAdded "round up" buy multiplier option, it buys enough so that you can aquire the next upgrade for that friend.
changedThe prices of prestige nodes will display the price you actually paid for it, this sadly does not work retroactively.
addedMinor Changes 3 new pet skins (yay :3) Added FOV slider (wait what?) Performance improvments! More under the hood stuff for translation support (i swear it's gonna happen one day) Changed the prestige soul equations to favour the early game a bit more genreal UI cleanup Updated engine from godot 3.5.1 to 3.5.2 Updated steamworks from 1.55 to 1.57 Reworked the way saves are handled internally, massively decreasing the chance i forget to save things again (if you have any issues with the game crashing on launch, please join our discord and i'll help you out)
fixedBug Fixes: Fixed the three last friends not saving their upgrades (yeah sorry about that one :p) Fixed some typos Fixed some buttons looking weird when clicking on them Fixed Arrow Key Sensitivity displaying "2" until it was changed (internally it was set to like 50 lol) Fixed surpasing the max CPS threshold having a permanent penalty (whoops) Fixed clicking at like 400 CPS slowing the game down an abysmal amount
2 Updated steamworks1.551.572 Updated steamworks increased, buff

Beaver Clicker changes

changedMassive thanks to everyone who helped this update by submitting bug reports and feature suggestions, if you'd like to submit anything, you do so in our discord server
changedMajor Features Added Discord and Steam rich presence, your LPS, souls, and a couple other things will now be visible on your profile while playing.
addedAdded "round up" buy multiplier option, it buys enough so that you can aquire the next upgrade for that friend.
changedThe prices of prestige nodes will display the price you actually paid for it, this sadly does not work retroactively.
addedMinor Changes 3 new pet skins (yay :3) Added FOV slider (wait what?) Performance improvments! More under the hood stuff for translation support (i swear it's gonna happen one day) Changed the prestige soul equations to favour the early game a bit more genreal UI cleanup Updated engine from godot 3.5.1 to 3.5.2 Updated steamworks from 1.55 to 1.57 Reworked the way saves are handled internally, massively decreasing the chance i forget to save things again (if you have any issues with the game crashing on launch, please join our discord and i'll help you out)

Massive thanks to everyone who helped this update by submitting bug reports and feature suggestions, if you'd like to submit anything, you do so in our discord server

Major Features Added Discord and Steam rich presence, your LPS, souls, and a couple other things will now be visible on your profile while playing.

Added "round up" buy multiplier option, it buys enough so that you can aquire the next upgrade for that friend.

The prices of prestige nodes will display the price you actually paid for it, this sadly does not work retroactively.

Minor Changes 3 new pet skins (yay :3) Added FOV slider (wait what?) Performance improvments! More under the hood stuff for translation support (i swear it's gonna happen one day) Changed the prestige soul equations to favour the early game a bit more genreal UI cleanup Updated engine from godot 3.5.1 to 3.5.2 Updated steamworks from 1.55 to 1.57 Reworked the way saves are handled internally, massively decreasing the chance i forget to save things again (if you have any issues with the game crashing on launch, please join our discord and i'll help you out)

Bug Fixes: Fixed the three last friends not saving their upgrades (yeah sorry about that one :p) Fixed some typos Fixed some buttons looking weird when clicking on them Fixed Arrow Key Sensitivity displaying "2" until it was changed (internally it was set to like 50 lol) Fixed surpasing the max CPS threshold having a permanent penalty (whoops) Fixed clicking at like 400 CPS slowing the game down an abysmal amount

In other news There's been a fair bit of work with the pet system, i've finished 2/4 "classes" so far. There's been MAJOR refactoring of a lot of the internal systems, this was more or less needed to properly make the pet class system doable, this will also help in speeding up pretty much any development regarding the game.

Next update will hopefully be out by the end of next week!

(P.S the macOS version is untested, so discord rich presence might not work, if it doesn't just inform me in our discord server and i'll do my best to fix it)

Source

Steam News / 19 September 2023

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