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Steam News26 May 20251y ago

DEV UPDATE #6

Greetings, Operators, In Dev Update 6, you’ll see some of the things we’ve worked on between January 2025 and May 2025.

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Greetings, Operators, In Dev Update 6, you’ll see some of the things we’ve worked on between January 2025 and May 2025.

What changed

0 fixes3 additions1 change0 removals
  • Maps
  • Gameplay
addedFirst up, a lot of you noticed in some precedent leaks a big spider on the walls of our dev test map. This is a new AI monster in the work, a terrifying spider-women-like anomaly that is meant to scare you when you least expect it. She doesn't have a proper name yet but we're still reviewing the suggestions you've made on our on Discord!
addedOn the weapon side, we've been working on integrating several new guns such as the mosing, SKS, APS, MP5 and SG533, and we've made the model for the AS VAL. Our weapon pool is starting to be quite diverse, and gunplay now feels varied enough to offer plenty of ways to approach combat against other players. We still need to implement bolt cycling, shotgun pump action and scopes, that's something we want to do very soon.
addedWe’re also working on a melee system—starting with a knife, which you can see in action with its new animations in the video below. 3D assets of medical items are now done, the animation phase will be next. Some environement reworks on our first map Ground Zero...
changedDEV TIMELINEStay updated on the development progress with our dev timeline. >>> https://deepworlds.studio/dev-timeline

First up, a lot of you noticed in some precedent leaks a big spider on the walls of our dev test map. This is a new AI monster in the work, a terrifying spider-women-like anomaly that is meant to scare you when you least expect it. She doesn't have a proper name yet but we're still reviewing the suggestions you've made on our on Discord!

On the weapon side, we've been working on integrating several new guns such as the mosing, SKS, APS, MP5 and SG533, and we've made the model for the AS VAL. Our weapon pool is starting to be quite diverse, and gunplay now feels varied enough to offer plenty of ways to approach combat against other players. We still need to implement bolt cycling, shotgun pump action and scopes, that's something we want to do very soon.

We’re also working on a melee system—starting with a knife, which you can see in action with its new animations in the video below. 3D assets of medical items are now done, the animation phase will be next. Some environement reworks on our first map Ground Zero...

But that's not all : If you want to see it all in action and hear more details, check out the full video. We’re excited to show you what’s next.

DEV UPDATE PRESENTED BY Psychoghost

PREVIOUS DEV UPDATE :

https://www.youtube.com/watch?v=Y8Kwz7EVNOo&t

DEV TIMELINE

Stay updated on the development progress with our dev timeline. >>> https://deepworlds.studio/dev-timeline

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Source

Steam News / 26 May 2025

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