Full notes
Full Beau & Bow update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Store
- Gameplay
Beau & Bow changes
You might have noticed a number of updates these past few days. I've been fixing bugs and working on issues brought up by the community. For everyone's sake, I chose not to spam patch notes twice a day for half a week. Here's a list of what has been done since launch.
Bug fixes: Fixed the platform bug mentioned in the first patch notes. Fixed a bug linked to the secret colors, caused by the colors overlapping each other. NPC moved on Beach Stage Level I to prevent a known gravity bug. Fixed, at least I hope, a bug where both characters can move at the same time.
Cosmetic changes: Changed a few background tiles in a hat level towards the end of the game. Moved a few grass sprites and flower sprites.
Quality of life: Secret skips added to Grass Level II & Grass Level III. Added a screen after the joke splash screen that explains the controls for PC. Reworked the collisions on several NPCs to be more forgiving. Fixed a softlock on Grass Stage Level II. Fixed a softlock where the player could run and fall off-screen on Grass Stage Level I.
If you are experiencing any bugs or issues, please let me know. I will do what I can to help.
Thank you everyone for continuing to support Beau & Bow!
Merry Christmas & Happy New Year!
Source
Changelog.gg summarizes and formats this update. How we read updates.
