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Full notes
Full BeatShooter update
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What changed
- Gameplay
BeatShooter changes
OVERHAULING THE STYLISH POINTS SYSTEM
Additions and Fixes
Recent actions now appear directly under your style score for easy visibility. * Up to 5 most recent actions are displayed at once. * Repeated actions are now combined into a single entry with a counter. * New effect when points are added to your score. * Score now pulsates briefly when it changes for extra emphasis.
REBALANCING
Significantly increased the score requirements for top ranks: * SSS Rank: 100,000+ points (previously 50,000+) * SS Rank: 50,000+ points (previously 20,000+) * S Rank: 25,000+ points (previously 10,000+) * A Rank: 10,000+ points (previously 5,000+) * B Rank: 5,000+ points (unchanged) * C Rank: 2,000+ points (unchanged)
Chain your moves together to build up a combo multiplier. * Each successive action within 5 seconds increases your combo count. * Combo multiplier starts at 1.1x and increases by 0.1x for each action in the combo. * your combo resets if you wait too long between actions!
DONT LET YOUR SCORE GET STALE
Performing unique actions now grants a 1.5x point bonus. * The system tracks your last 5 unique actions, mix it up. * Your stylish score now decays twice as fast – every 0.5 seconds instead of 1 second. * The decay amount is now 1% of your current score or 100 points, whichever is higher. * To prevent losses of score due to song downtime, the score check now only happens during beats
MULTIPLIERS
The maximum multiplier has been increased to 10x (previously 8x).
Source
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