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Steam News6 June 20206y ago

Upcoming Changes

After some community feedback, it is very clear that enemies just have too much hp.

Full notes

Full Beatitas update

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What changed

1 fix1 addition5 changes0 removals
  • Balance
  • Events
  • Maps
  • Gameplay
  • UI and audio
changedAfter some community feedback, it is very clear that enemies just have too much hp. All enemies will be tweaked as the purpose of HP should not be meant to draw out a battle that is known how to win, but should instead be a means of learning how enemies work. Once the mechanics are learned, HP is really just a time waster, which is not the experience I want to deliver.
changedIn addition to all HP values being adjusted, the below will be managed...
changed1.) A checkpoint system with the final boss where the battle can be lost and will send you back to the save point instead of starting over from the beginning. The phases themselves are long, but there should be a reward for getting through each one, and that reward should be not having to fight it again.
added2.) The Fortress world is, in short, very confusing. While the intent was meant to make the player focus more on their actions and surroundings, it is to a level that is just unfun. Additional visual queues will be added in order to alleviate some frustrations this map can cause.
changed3.) Text errors will be updated
changed4.) Some mechanics are not explained properly, and will be adjusted.

After some community feedback, it is very clear that enemies just have too much hp. All enemies will be tweaked as the purpose of HP should not be meant to draw out a battle that is known how to win, but should instead be a means of learning how enemies work. Once the mechanics are learned, HP is really just a time waster, which is not the experience I want to deliver.

In addition to all HP values being adjusted, the below will be managed...

1.) A checkpoint system with the final boss where the battle can be lost and will send you back to the save point instead of starting over from the beginning. The phases themselves are long, but there should be a reward for getting through each one, and that reward should be not having to fight it again.

2.) The Fortress world is, in short, very confusing. While the intent was meant to make the player focus more on their actions and surroundings, it is to a level that is just unfun. Additional visual queues will be added in order to alleviate some frustrations this map can cause.

3.) Text errors will be updated

4.) Some mechanics are not explained properly, and will be adjusted.

5.) A couple of skills (Jet Stream, Raining Arrows) are excessively loud when attacking multiple enemies. These will be fixed to not amplify the sound effect for multiple targets.

More info to be released in the future. For any and all of you playing, I hope you are enjoying, and please feel free to provide any feedback, positive or negative, that you want to share.

Thanks!

Source

Steam News / 6 June 2020

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