Full notes
Full Beatdown Brawler update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
We've released a new patch which is primarily focused on enemy AI improvements.
Each boss received a new ability. These are similar to player heavy attacks so be careful to try to avoid them.
Improved the enemy attack randomization system.
Damaging an enemy mid-attack will now have a chance to reset their combination order.
Several enemy types now have leaping abilities. These can knock you down but you can also catch them mid-air to counterattack.
Source
Changelog.gg summarizes and formats this update. How we read updates.
