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Steam News20 March 20206y ago

Beatdown Brawler Control and Game Mode Details

With Beatdown Brawler about 40 days from release we've added details on the games Controls and Game Modes to the discussion forums and are duplicating them here to get some additional information out to the public and t

Full notes

Full Beatdown Brawler update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition1 change2 removals
  • Compatibility
  • UI and audio
  • Gameplay
  • Balance
addedWith Beatdown Brawler about 40 days from release we've added details on the games Controls and Game Modes to the discussion forums and are duplicating them here to get some additional information out to the public and to beta testers.
changedControlsAttack - Left Mouse / E / Gamepad A Avoid/Dash - Left Shift / Gamepad Left Shoulder Block - Middle Mouse / F / Gamepad Left Trigger Kick - Right Mouse / Q / Gamepad X (Left Button) Grapple - C or Special + Heavy Focus on Target - T Roll - Space / Gamepad Y Jump - Roll (Space / Gamepad Y) + Special Select Target - R - / Gamepad B Toggle Special - X - Gamepad Right Shoulder Toggle Heavy - Z - Gamepad Right Shoulder Special Ability 1 - 1 or Special + Punch Special Abilility 2 - 2 or Special + Kick Rotate Camera - Mouse / Gamepad Right Thumbstick Movement - W,A,S,D / Gamepad Left Thumbstick Pause - Escape / Gamepad Special Right Hide UI - Alt-U
removedAdditional Control Related NotesCertain moves will not be available during rhythm mode. In general any move that would warp time or require multiple attacks is disabled if you are playing in the optional rhythm based mode.
removedGame ModesTraditional - This is default game mode. Your objective is to survive waves of enemies and then defeat the boss. The level will end when the boss is defeated. Survival - You will play on a single level with a never ending supply of enemies and periodic bosses. Spawns will come more quickly, and enemies will scale in difficulty over time. Your goal is to survive as long as possible. Rhythm - In Rhythm mode your goal on each level is to survive until the song ends, while also defeating a quota of enemies and a boss who will spawn later during the song. Performing attacks, dodges, blocks, on beat will reward Chi and do full damage, while using actions off beat will reduce Chi and do partial damage. Hit lands are timed to occur on beat and heavy attacks are disabled.

With Beatdown Brawler about 40 days from release we've added details on the games Controls and Game Modes to the discussion forums and are duplicating them here to get some additional information out to the public and to beta testers.

Controls

Attack - Left Mouse / E / Gamepad A Avoid/Dash - Left Shift / Gamepad Left Shoulder Block - Middle Mouse / F / Gamepad Left Trigger Kick - Right Mouse / Q / Gamepad X (Left Button) Grapple - C or Special + Heavy Focus on Target - T Roll - Space / Gamepad Y Jump - Roll (Space / Gamepad Y) + Special Select Target - R - / Gamepad B Toggle Special - X - Gamepad Right Shoulder Toggle Heavy - Z - Gamepad Right Shoulder Special Ability 1 - 1 or Special + Punch Special Abilility 2 - 2 or Special + Kick Rotate Camera - Mouse / Gamepad Right Thumbstick Movement - W,A,S,D / Gamepad Left Thumbstick Pause - Escape / Gamepad Special Right Hide UI - Alt-U

Heavy Attacks are directional. Meaning moving upwards while performing one will perform an upwards or jumping attack, and moving downwards while performing them will attempt a leg or crouching attack.

Some attacks only open up based on a combination being performed. It is possible to chain some combinations through complex series of loops.

Certain moves will not be available during rhythm mode. In general any move that would warp time or require multiple attacks is disabled if you are playing in the optional rhythm based mode.

Game Modes

Traditional - This is default game mode. Your objective is to survive waves of enemies and then defeat the boss. The level will end when the boss is defeated. Survival - You will play on a single level with a never ending supply of enemies and periodic bosses. Spawns will come more quickly, and enemies will scale in difficulty over time. Your goal is to survive as long as possible. Rhythm - In Rhythm mode your goal on each level is to survive until the song ends, while also defeating a quota of enemies and a boss who will spawn later during the song. Performing attacks, dodges, blocks, on beat will reward Chi and do full damage, while using actions off beat will reduce Chi and do partial damage. Hit lands are timed to occur on beat and heavy attacks are disabled.

Source

Steam News / 20 March 2020

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