Full notes
Full Beat Saber update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Performance
- UI and audio
- Fixes
- Maps
- Events
Beat Saber changes
Hey players,
Update v1.44.2 is now available. With this release, Beat Saber has officially transitioned from Unity's legacy Built-in Render Pipeline to the Universal Render Pipeline (URP). This is the same upgrade that has been available on the public beta branch over the past months, and we want to thank everyone who participated in testing and provided feedback — your contributions were invaluable in making this transition as smooth as possible.
URP is a modern, flexible, and high-performance rendering solution that enables us to better customize and extend the rendering process to meet the needs of Beat Saber going forward.
This update also includes a number of bug fixes across platforms. Please see the release notes below for further details.
Known Issue:
Level Editor - If the player leaves the headset idle and selects the play button while FPFC is not active, the editor will briefly load the level and then return to the editor view where the level will have disappeared and can no longer be interacted with. Reloading any difficulty from the difficulty select will cause the editor environment to continuously load.
Legacy 1.44.1_legacy build available.
See you on the leaderboards!
RELEASE NOTES:
Added: Universal Render Pipeline (URP) replacing the legacy Built-in Render Pipeline
Fixed: FPS drop when playing through various Coldplay songs for the first time
Fixed: Lighting prop noticeably disappears while playing "Zombie" by YUNGBLUD in Solo or Party Mode
Fixed: Arc trails clip through walls when playing "Zombie" by YUNGBLUD on Expert difficulty
Fixed: An arc is not visible on approach and appears unconnected to any starting note block when playing "Bohemian Rhapsody" by Queen on Single Saber Mode on Expert difficulty
Fixed: Campaign Map and Scroll Bar scroll down when the player stops scrolling up in the Campaign menu
Fixed: Note blocks clip through walls when viewed in 360 and 90 Degree Mode for "Thunder" by Imagine Dragons
Fixed: Notes skip forward toward the player at the 00:39 timestamp when playing "Spooky Scary Skeletons" on Expert+ difficulty
Level Editor:
Fixed: Audio cannot be heard regardless of the output upon the player removing the HMD throughout the Level Editor
Fixed: Text overlaps when viewed on the Editor UI in the Level Editor
Fixed: Player loses bordering UI and shortcut functionality for all menus after creating several difficulties with different environments
Fixed: Lightshow starts using V1 events if certain events are copied to a color lane in F3
Fixed: Player is able to place note blocks into other note blocks when selecting the "Flip" option from the Shift Menu
Fixed: Player is unable to select "Enable Smoke" after un-selecting it and playing a song
Fixed: No visible difference when selecting/un-selecting "Enable Smoke"
Fixed: Inputting Sections and IDs value of 0 soft locks the Level Editor
Source
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