In this update3
Full notes
Full Beat Invaders update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone!
What changed
- UI and audio
- Gameplay
- Balance
- Fixes
Beat Invaders changes
Todays patch has mostly bug fixes and a slight difficulty adjustment. One thing that happened in this patch and is still "invisible" are preparations for localization.
The first language that will soon be added is German, my native language.
I am looking for people in the community to help with translating the game into their language. If you want to help, contact me on the Discord server!
Changes
The difficulty of Normal and Lone Wolf mode was adjusted - it is a bit easier on the beginning of a run.
The increase of the Mine damage was lowered by half. (Was +1 per loop, is now +1 per 2 loops).
When the game will lose focus (e.g. by Alt-Tabbing out), it will automatically pause during while playing.
Fixes
The Leaderboards can now display names in non-latin characters.
The Repair Ship area of effect had a bug in it's visuals.
The "Bandit's Lucky Coin" was displayed as "Defensive Refactoring" in the Leaderboards. It's now corrected, old registered scores will still display this incorrectly.
When the last played difficulty was "Lone Wolf", this was not loaded correctly when starting the game.
Source
Changelog.gg summarizes and formats this update. How we read updates.
