Full notes
Full Beasts of Fortune update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- UI and audio
Beasts of Fortune changes
Added new region traits (new runs only):
Enemies are more aggressive
Enemies are less aggressive
Can often flee while vulnerable
Player cannot become surprised
Enemies won’t pursue during weather
More enemies with traits
Fewer enemies with traits
Roaming enemies carry more loot
Roaming enemies drop more memories
Roaming enemy skills are semi-random
Fixes:
Fixed a crash bug that could happen when clicking on where an enemy band was, shortly after it mutually destroyed a friendly patrol.
Enlarged the clickable area on the "TAB" button in the bottom-left corner of the travel view.
Tutorial step to loiter should now correctly conclude if the loitering action resulted in banishment.
Terrain property tooltips no longer clash with the list of temporary effects.
Source
Changelog.gg summarizes and formats this update. How we read updates.
