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Steam News28 May 20242y ago

Patch 1.1.1

Hey gang, Disco Reptile here. Some lovely players gave us some feedback we had a few changes to make! Bug fixes: Inspection button should no longer remain on the map screen. V now maxes out at 99.

Full notes

Full Beasties of Greenhollow update

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Repeated intro

Hey gang, Disco Reptile here. Some lovely players gave us some feedback we had a few changes to make!

What changed

3 fixes1 addition1 change1 removal
  • UI and audio
  • Fixes
  • Gameplay
removedInspection button should no longer remain on the map screen.
fixedFixed a visual bug with "ally" and "enemy" being shown in the inventory.
fixedThe X button to end a boss battle you weren't ready for was overstaying its welcome, and remaining past beating the actual bosses. Fixed that.
addedAdded a little tutorial message explaining the box, since some players seemed to think the box keeping its beastie between saves was unintentional.
changedThe X button to end a boss stayed after the battle begun, meaning you could leave at any point and not lose a heart.
fixedFixed a few typos on the journal.

Beasties of Greenhollow changes

removedInspection button should no longer remain on the map screen.
fixedFixed a visual bug with "ally" and "enemy" being shown in the inventory.
fixedThe X button to end a boss battle you weren't ready for was overstaying its welcome, and remaining past beating the actual bosses. Fixed that.
addedAdded a little tutorial message explaining the box, since some players seemed to think the box keeping its beastie between saves was unintentional.
changedThe X button to end a boss stayed after the battle begun, meaning you could leave at any point and not lose a heart.

Bug fixes:

  • Inspection button should no longer remain on the map screen.

  • V now maxes out at 99.

  • Fixed a visual bug with "ally" and "enemy" being shown in the inventory.

  • The X button to end a boss battle you weren't ready for was overstaying its welcome, and remaining past beating the actual bosses. Fixed that.

  • Added a little tutorial message explaining the box, since some players seemed to think the box keeping its beastie between saves was unintentional.

  • The X button to end a boss stayed after the battle begun, meaning you could leave at any point and not lose a heart.

  • Fixed a few typos on the journal.

  • A few difficulty tweaks.

  • Items now randomize when you beat a boss, not just when you start the game.

Source

Steam News / 28 May 2024

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