Full notes
Full Beasties of Greenhollow update
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Repeated intro
Hey gang, Disco Reptile here. Some lovely players gave us some feedback we had a few changes to make!
What changed
- UI and audio
- Fixes
- Gameplay
Beasties of Greenhollow changes
Bug fixes:
Inspection button should no longer remain on the map screen.
V now maxes out at 99.
Fixed a visual bug with "ally" and "enemy" being shown in the inventory.
The X button to end a boss battle you weren't ready for was overstaying its welcome, and remaining past beating the actual bosses. Fixed that.
Added a little tutorial message explaining the box, since some players seemed to think the box keeping its beastie between saves was unintentional.
The X button to end a boss stayed after the battle begun, meaning you could leave at any point and not lose a heart.
Fixed a few typos on the journal.
A few difficulty tweaks.
Items now randomize when you beat a boss, not just when you start the game.
Source
Changelog.gg summarizes and formats this update. How we read updates.
