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Steam News17 November 20232y ago

Community Patch #4

Greetings travelers! We're excited to share the latest Community Patch, number #4. This update has lots of improvements, changes, and fixes to make your gaming experience better.

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Full BEAST: False Prophet update

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Repeated intro

Greetings travelers! We're excited to share the latest Community Patch, number #4. This update has lots of improvements, changes, and fixes to make your gaming experience better. But before we dive into the details, we want to say as always a big THANK YOU dear Beast community! Your daily feedback and support means a lot to us, and we couldn't have done this without you.

What changed

0 fixes0 additions2 changes0 removals
  • Gameplay
changedGreetings travelers! We're excited to share the latest Community Patch, number #4. This update has lots of improvements, changes, and fixes to make your gaming experience better. But before we dive into the details, we want to say as always a big THANK YOU dear Beast community! Your daily feedback and support means a lot to us, and we couldn't have done this without you.
changedThis is the final community patch before our first major update to be released on the 23rd of November! Stay tuned for more info soon!

BEAST: False Prophet changes

changedGreetings travelers! We're excited to share the latest Community Patch, number #4. This update has lots of improvements, changes, and fixes to make your gaming experience better. But before we dive into the details, we want to say as always a big THANK YOU dear Beast community! Your daily feedback and support means a lot to us, and we couldn't have done this without you.
changedThis is the final community patch before our first major update to be released on the 23rd of November! Stay tuned for more info soon!
Graphics Visual Update to Camp After Verchovne: Changed visuals on Cemetery map and moved enemy introduction accordingly UX/UI Added new companion responses to completing or failing their side objectives Animation: Improved characters rotations in place - turning between 90 - 180 degrees rotation are faster (characters doing one step instead of two) Balance: Ferocious Strike ability nerf - increased cooldown and reduced hit chance in order to reduce its efficiency when combined with Rampage, Rush and Key Moment abilities Characters encountered on Cemetery map are present during combat instead of recruiting them after the mission Fixes: Optimized AI planning phase Fixed a potential blocker with game soft locking during enemy turn Fixed an issue with camera not working properly in Ruined Tower: Rescue Fixed an issue with objective requirements during side quest in Verchovne Fixed an issue with some enemy abilities during the Adrianople part of the game not showing properly Fixed an issue with not being able to attack an enemy after it was attacked by another character who get downed during attack Fixed an issue with Stress counter still being visible on the portraits of dead companions Fixed an issue with Accelerate ability reducing Insanity twice Fixed an issue with critical hits from Devil’s Claws ability not finishing off the enemy instantly (if enough damage has been dealt) Fixed an issue with the bottom toolbar disappearing after selecting Options in pause menu Fixed an issue with Defender’s Distractor ability not working properly Fixed multiple issues with attacking a companion inside a burning area Fixed some issues with UI scaling Fixed a discrepancy between Ritual dagger description and actual use effects Fixed a potential issue with Anton dying during ending cutscene of the first bossfight Minor ability descriptions updates

This is the final community patch before our first major update to be released on the 23rd of November! Stay tuned for more info soon!

BEAST Dev Team

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Source

Steam News / 17 November 2023

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