Full notes
Full Beast and Cleaver update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Performance
Beast and Cleaver changes
The Winds of Adventure are picking up!
We’re preparing for full release and this build is a big one. It tightens combat, deepens the world, and adds a mountain of goals for achievement hunters. Here’s what’s inside:
54 Steam Achievements — From boss slayers and exploration milestones to mastery challenges. Track your legend across every biome.
Complete Combat Overhaul — Movement feel, hit-pause, timing windows, and enemy reactions have been tuned for punchier, more readable fights.
New: Power Strike — A precise, high-impact attack that breaks guards, staggers tougher foes, and opens combo routes when timed just right.
New NPC Interactions — Fresh lines, small favors, and reactive barks bring towns and wilds to life. Some conversations lead to secrets…
World-Building & Dialogue Enhancements — Cleaner delivery, richer lore, and better pacing across story beats.
Much, Much More — QoL tweaks, performance passes, controller feel polish, bug fixes, and visual touches throughout.
As we head into full release, your feedback is priceless. Drop thoughts (and bug reports) in the Discussions and let me know what you want to see polished next. Thanks for riding these winds with me and helping me see my dreams come true.
Source
Changelog.gg summarizes and formats this update. How we read updates.
