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Steam News25 June 20197y ago

Alpha 0.2.1 New Perks, New Loot and Fixes!

Alpha 0.2.1 As we continue to work on District 3 I am trying to make sure and add new content you can use now too. Kellie is finishing up some interiors and I’m still working on new assets for the forthcoming district.

Full notes

Full Beast Agenda 2030 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes7 additions0 changes0 removals
  • Gameplay
  • Balance
  • Maps
  • UI and audio
addedAlpha 0.2.1 As we continue to work on District 3 I am trying to make sure and add new content you can use now too. Kellie is finishing up some interiors and I’m still working on new assets for the forthcoming district. There is still a lot to do, including the main missions that will come along with the new district. The other thing I’ve been working on is adding more lore. At some point in the future I will be adding a lot more lore in the form of newspapers, more notes, etc. Patch notes below!
addedNEW: Perk. Select two choices from super computers instead of one. This also allows you to pick the same choice twice (half all enemy health and then half it again for instance).
addedNEW: Perk. The amount of fire from explosives is increased.
addedNEW: Perk. Sleep darts now cause enemies to betray instead of sleep.
addedNEW: Perk. Your QTD platform is automatically picked up after teleporting (This is useful if you’re using your teleport attack often).
addedNEW: Briefcase. Briefcases can be found like other loot bags. The difference is that briefcases have three extra slots for possible loot to show up and a greater chance of spawning loot in them.

Beast Agenda 2030 changes

addedAlpha 0.2.1 As we continue to work on District 3 I am trying to make sure and add new content you can use now too. Kellie is finishing up some interiors and I’m still working on new assets for the forthcoming district. There is still a lot to do, including the main missions that will come along with the new district. The other thing I’ve been working on is adding more lore. At some point in the future I will be adding a lot more lore in the form of newspapers, more notes, etc. Patch notes below!
addedNEW: Perk. Select two choices from super computers instead of one. This also allows you to pick the same choice twice (half all enemy health and then half it again for instance).
addedNEW: Perk. The amount of fire from explosives is increased.
addedNEW: Perk. Sleep darts now cause enemies to betray instead of sleep.
addedNEW: Perk. Your QTD platform is automatically picked up after teleporting (This is useful if you’re using your teleport attack often).

Alpha 0.2.1 As we continue to work on District 3 I am trying to make sure and add new content you can use now too. Kellie is finishing up some interiors and I’m still working on new assets for the forthcoming district. There is still a lot to do, including the main missions that will come along with the new district. The other thing I’ve been working on is adding more lore. At some point in the future I will be adding a lot more lore in the form of newspapers, more notes, etc. Patch notes below!

  • NEW: Perk. Select two choices from super computers instead of one. This also allows you to pick the same choice twice (half all enemy health and then half it again for instance).

  • NEWPerk. The amount of fire from explosives is increased.
  • NEW: Perk. Sleep darts now cause enemies to betray instead of sleep.

  • NEW: Perk. Your QTD platform is automatically picked up after teleporting (This is useful if you’re using your teleport attack often).

  • NEW: Briefcase. Briefcases can be found like other loot bags. The difference is that briefcases have three extra slots for possible loot to show up and a greater chance of spawning loot in them.

  • CHANGE: When you hack turrets to target fish the turret will initially attract a nearby enemy to check on it, which will cause the turret to attack them.

  • CHANGEI’ve added some traffic cones in the sneaking tutorial map at the beginning of the game to force players to the upper part of the map. People often seemed to think they should just barrel through the Mechs.
  • CHANGE: Missing posters in the sewer base now remain after completing the corresponding rescue mission, but they will have a green check mark.

  • CHANGEEdited a few of the “Winston says” tips to make them easier to understand (also fixed a typo).
  • FIX: UFOs now attack when they should. Previously they wouldn’t attack if they were above a building when their sensor would be activated by the player.

  • FIX: UFO attacks should now work like regular explosions again (able to blow up doors, cars, enemies, ect).

  • FIX: Sleep darts put enemies to sleep again instead of blowing them up (I broke them last patch oops).

  • FIXFixed an issue caused by clicking on missing posters when the TV ui is open.

Source

Steam News / 25 June 2019

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