Full notes
Full BEARZERKERS update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Balance
BEARZERKERS 0.3 Change Log
Additions
New Modifiers button in the title menu that contains a selection of game modes and small tweaks. As this is a WIP there is a small selection of modifiers available and the Store Presets buttons do not currently function. This will be improved with future patches, but for now enjoy the Snake Rocks mode! - Added player count info for Hunt and Gauntlet modes in the title menu. - Entirely new Art design for Gauntlet Experimental- this is yet to be textured and finalised, but represents the lab style worlds we'll be using for Gauntlet going forward. - New arrow indicators to warn players of the direction of incoming trains in Crystal Cargo. - New button prompts on the Critter UI for what to press to use skills in Gauntlet. - More environment art in the Harvest Hell level.
Changes
Critters no longer jump going up or down slopes in Panda Peak or Frozen Fjord. - Oil on Bears now disappears gradually, representing time until oil is gone. - If a player wins a round of Hunt while dead, they will respawn straight away. - Gauntlet: Time based skills can now be seamlessly chained if you use the next charge close to the end time of the current charge, or if the button is held. - Gauntlet: Reviving other players now takes 0.5 seconds instead of being instant. - Gauntlet: Players can now recharge their skills inside of checkpoints. - Gauntlet: Using skill charges no longer resets the recharge progress of the skill. - Gauntlet: Adding a skill point to Charge has the new node starting filled rather than empty. - Gauntlet: Trains in the finale will now crush bears. - Gauntlet: The skill section of the critter UI is now in front of the central part, should be easier to read now. - Loading screens are no longer static, for now they display an animated "Loading" message. - Holding down a direction in the UI now moves at a different speed depending on which menu you are on, instead of them all being at maximum speed. - Using alternative Bloom/HDR and SSAO effects, in game assets adjusted to appear similar to how they were.
Fixes
Stunned Critters now animate properly during and after being stunned. - Fixed oil slick visuals on Badger model. - Ice cubes are now the correct size on frozen Critters. - Music during the intro credits is now affected by in game volume settings. - Gauntlet: Blue Cybear arms will now pop a single layer of your Barrier. - Gauntlet: Barrier skill info now displays the correct info per level. - Gauntlet Experimental : Survival lane now stops counting up while all players are dead. - Mouse clicks are now registered as mouse activity preventing the mouse from disappearing. - Fixed "Target Screen" slider in Graphics Options from having one too many options - Can no longer steal control from other players in the UI while they are holding a direction down.
Source
Changelog.gg summarizes and formats this update. How we read updates.
