Full notes
Full BEARZERKERS update
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What changed
- UI and audio
- Gameplay
BEARZERKERS 0.2.1 Change Log
Additions
-New rage threat UI- displays how close different players are to being "Raged" at by the bear, this is displayed with the rest of the player UI at the bottom. This is the first iteration of this system and will be changed in the future. -New powerup spawning system with timed indicator. Players will now know a number of seconds before a powerup lands, where it's going to hit allowing for powerup denial. -New Skill for Gauntlet- Boost. A temporary Boost in speed that stacks on top of your base speed stat.
Changes
-Removed Powerup spawn from conveyor in Crystal Cargo due to the new spawn indicator timings -Reduced "Rage" lock on time after bear closes distance from 2 to 1.25 seconds -Crystal Cage now stops the Trains in Gauntlet Finale -Updated textures and materials for Panda Peak -Extended and smoothed train paths in Crystal Cargo -The Gauntlet LaserCage lane has been modified and plays a little differently now
Fixes
-Barrier will now protect you from blue Cybear arms -Default Resolution slider position in the Graphics options will no longer be set to 1024x768 -Gauntlet skills will now show the correct number of rows for each skill stat. -Skills now show only affected attributes -Cybears can no longer be seen floating in the LaserCage lane in Gauntlet -Target Display setting in Graphic Options is now aware of total displays -Stopped player colours from baking into game scenes during loading -Paint splashes will now no longer become attached to slammers in Crystal Cargo or Gauntlet. -Player will no longer dig if leaving pause menu with A -Dark piece of UI will no longer briefly drop into the scene at the beginning of a match. -Fixed Crystal Cage stacking, and moving Cybears. -The payload will now correctly reset in the Payload Gauntlet lane
Source
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